Praying for the sightless sight of certain deep sea creatures and bats, Girgal shares this power with Ripclaw and instructs him to close his eyes, just as he does. Your gaze might be powerful... if someone sees it!
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active spells: Produce Flame
Cast Blindsight
Spot +15, Listen +17
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic
1 (4) – (jump), produce flame, faery fire, cure light wounds - obscuring mist
2 (3) - (spiderclimb), animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, spirit jaws – greater magic fang
4 (2) – (freedom of movement), blast of sand
Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
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