1 sq = 5'
....XXXXXXXXXXX
....d..$...X..X
....XXXXXX.X..X
....X#.X......X
....X=.X.G.XXXX
....DA........X
....XXX.X.XXXXX
...XX...X..X
..XXXXXXXXXX
A = Aram
G = Girgal + Ripclaw
#
= = stairs up; trapdoor is under #
D = main door
$ = secret door (known to Father Fuller)
[ B = Bevin, upstairs, not shown ]
[ F = Father Fuller, upstairs, not shown ]
1 sq = 5'
.......XXXXXXXXXXX
.......d..$...X..X
.......XXXXXX.X..X
.......X#.X......X
.....bbX=.X...XXXX
.....V..AG.......X
.....bbXXX.X.XXXXX
......XX...X..X
.....dXXXXXXXXX
b = bhut
V = strange man
A = Aram
G = Girgal + Ripclaw
#
= = stairs up; trapdoor is under #
D = main guesthouse door, d = other door
$ = secret door (known to Father Fuller)
[ B = Bevin, upstairs, not shown ]
[ F = Father Fuller, upstairs, not shown ]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.