X4-5: across the mountains - IC

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

OOC: Did all that ruckus awaken the sleepers?
 

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ooc: It will, but the sleepers can't react yet. After the other PCs have their round (before the door opens, note), the door will open and the NPCs will act, then the sleepers will begin to wake.
 


ooc: Could I got a map? I thinking about wildshaping and want to know, if a large form would be approciate.

[sblock=ooc]
active spells:

Spot +15, Listen +17

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (3) - (spiderclimb), animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand


Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

Aram moves to stand before the door, his scimitars in hand. He assumes a defensive posture, determined not to let anything through.


Move to stand immediately in front of the door. Full Defense, bringing AC to 31.
 

[sblock=map]
Code:
1 sq = 5'
....XXXXXXXXXXX
....d..$...X..X
....XXXXXX.X..X
....X#.X......X
....X=.X.G.XXXX
....DA........X
....XXX.X.XXXXX
...XX...X..X
..XXXXXXXXXX

A = Aram
G = Girgal + Ripclaw

#
= = stairs up; trapdoor is under #

D = main door

$ = secret door (known to Father Fuller)

[ B = Bevin, upstairs, not shown ]
[ F = Father Fuller, upstairs, not shown ]
[/sblock]

ooc: Not an exact representation of the original map (most walls are not 5' thick) but for our purposes it will be definitive.
 

Grigal takes a position behind Aram and conjures fire into his outstretched hand.

[sblock=ooc]
active spells: Produce Flame

Spot +15, Listen +17

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic
1 (4) – (jump), produce flame, faery fire, cure light wounds - obscuring mist
2 (3) - (spiderclimb), animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand


Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

The door crashes open in front of Aram and Girgal.

Waiting outside is a swarthy man in a chain shirt with a hard, crazed look in his eyes. He carries a large steel shield but no obvious weapon, and he is surrounded by four bhuts. The clawed monsters have prepared for battle - they now wear chain shirts and carry longspears. A couple of the monsters (the ones in the back row) clearly still bear wounds from the last battle with the party. It is not clear how the door was busted open.

The strange man stares straight into Aram's eyes. "Don't attack, I come to talk. Invite me in!" he orders Aram.

The bhuts wait to see what will happen.

[sblock=Rhun]As the stranger stares into Aram's eyes, he seems to crush the warrior's will. Aram has been affected as if by a dominate person spell. He must obey the stranger's orders.

Note: Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. I will intrepret this to include an order to attack a fellow party member, but not inviting in the stranger.[/sblock]

[sblock=map]
Code:
1 sq = 5'
.......XXXXXXXXXXX
.......d..$...X..X
.......XXXXXX.X..X
.......X#.X......X
.....bbX=.X...XXXX
.....V..AG.......X
.....bbXXX.X.XXXXX
......XX...X..X
.....dXXXXXXXXX

b = bhut
V = strange man

A = Aram
G = Girgal + Ripclaw

#
= = stairs up; trapdoor is under #

D = main guesthouse door, d = other door

$ = secret door (known to Father Fuller)

[ B = Bevin, upstairs, not shown ]
[ F = Father Fuller, upstairs, not shown ]
[/sblock]

ooc: Aram, Girgal to act

Upstairs, Bevin and Fr. Fuller hear the crashing noise and begin to wake this round. If you wish, you can reach the stairs by the end of the next round (not the end of the current round).
 
Last edited:

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

Bevin hears the crash, yawns, stretches, groans, and rolls over. Then he decides that he'd better see what is happening downstairs and begins to make his way down.

OOC: Hopefully, he'll arrive when you have indicated, DM Kinem? Where does Bev stand in regard to spell recovery?
 


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