X4-5: across the mountains - IC

Aram stands, scimitars still at the ready, but he doesn't make any move to attack. After a few moments, he nods at the man. "Come in."
 

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"What the ..." Grigal says to Aram's reaction. He throws fire at the strange man (?) and lets Ripclaw hurry up and bring them up the stairs.

[sblock=ooc]
active spells: Produce Flame

Throw flame
1d20+9, 1d6+5 fire vs touch

Spot +15, Listen +17

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic
1 (4) – (jump), produce flame, faery fire, cure light wounds - obscuring mist
2 (3) - (spiderclimb), animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand


Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

Hearing the commotion downstairs, Father Fuller wakens from his slumber, still clutching Nutcracker defensively, as a child would their favourite blanket.

His eyes are darting and he considers running, but his sense of right overcomes his fears and he follows the strange dwarf to the stairs.
 


Girgal's ball of flame hits the stranger. He flinches and seems to lose some vitality, but does not appear burned.

Ripclaw heads upstairs. (ooc: WD - where did you intend to end up?)

The stranger enters the building, shouldering past Aram, who seems powerless to stop him. He stares straight at Girgal. "Stop that!"

[sblock=WD]Girgal feels the weight of the stranger's gaze, which is somehow compelling, but the druid shrugs off the odd feeling with no effect.[/sblock]

Outside, the bhuts continue to wait.

ooc: Aram, Girgal to act.

[sblock=map]
Code:
1 sq = 5'
.......XXXXXXXXXXX
.......d..$...X..X
.......XXXXXX.X..X
.......XG.X......X
.....bbX=.X...XXXX
........A.V......X
.....bbXXX.X.XXXXX
......XX...X..X
.....dXXXXXXXXX

b = bhut
V = robed man

A = Aram
G = Girgal + Ripclaw

#
= = stairs up; trapdoor is under #

D = main guesthouse door, d = other door

$ = secret door (known to Father Fuller)

B = Bevin, upstairs
F = Father Fuller, upstairs
[/sblock]
 


As Girgal sees the dwarf and the priest he shouts: "We must retreat! They bewitched Aram and even now I feel the strange man's gaze like an icy grasp around my soul. He came with the bhuts, and they have been armored now!"

ooc: Perhaps a bit much for a short shout... ;)

[sblock=ooc]
active spells: Produce Flame

Throw flame
1d20+9, 1d6+5 fire vs touch

Spot +15, Listen +17

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic
1 (4) – (jump), produce flame, faery fire, cure light wounds - obscuring mist
2 (3) - (spiderclimb), animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand


Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

"Retreat? But to where, Girgal? We are trapped inside this cabin. Surely we must fight our way out! Should I cast a spell on Aram to nullify their bewitching of him?"

OOC: Intending to cast Deep Slumber if you think it's advisable
 
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Father Fuller sees the situation folding downstairs and it seems to inspire strength in him rather than elicit fear. "These people need your help, they saved you from that dark place and you cannot abandon them" Father Fuller thinks to himself. The abbot will descend the stairs and look upon the robed figure.

"I am a servant of the Sun! Beware creature of darkness, for you shall be banished from this earth like the night is defeated by the dawn!" Father Fuller shouts, his voice full of conviction and confidence.

[sblock=OOC]
Move to the base of the stairs. Knowledge (religion) to see if he knows anything about this creature Know (religion) (1d20+5=10).
Standard: Full Defense (+4 AC)

14 AC, 58/58 HP, F/R/W: +7/+4/+9
[/sblock]
 
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[sblock=renau1g]The strange man does look just a bit harsh-featured and pale. Father Fuller dimly recalls that there is a kind of undead that looks nearly human and can charm people with its gaze - the infamous blood sucking vampire! Sadly, he recalls little but that scary tales about the creature are sometimes told around campfires.[/sblock]

To his chagrin, when Father Fuller reaches for his trusty holy symbol, he can swear he feels its power in his grasp - until he glances at his empty hand. He has not had a proper holy symbol since the bhuts captured him.

There are, however, holy symbols - on the walls around him. The small chamber at the top of the stairs is lavishly decorated with paintings representing the various deities once worshipped by the monks in the abbey. Each picture shows the deity surrounded by its symbols of power. Along the bottom of the pictures runs a series of smaller paintings that tell the stories associated with these deities.

The strange man stares at the newcomers, his gaze boring into Bevin.

[sblock=Leif]Bevin feels a strange compulsion but shakes off the feeling.[/sblock]

The stranger displays his empty hand, palm out, proving he is unarmed. "Why do you seek to cross the mountains?" he asks.

[sblock=Rhun]This was a question, not a command.[/sblock]

ooc: PCs to act
 
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