X4-5: across the mountains - IC

OOC: Appreciate the gesture, but don't worry about the monkey -- it's just a summoned critter, so even if it's killed while it's here it won't REALLY be killed it'll just be sent home early. And Bev is pretty much fone with the monkey anyway.

OOC: Kinem, I'm working on re-building Bevin now. One clarification: Bev has kind of a low charisma as a wizard. Isn't that the Beguiler's prime requisite and what bonus spells are determined from? If so, can I switch Bev's Int and Cha? And I'll still have to make the racial adjustment to Cha (-2) so Bev may lose a bit of spell power, but that's ok. I remembered the hp rule. (Or, actually, I saw it in the RG, but anyway, I got it. Bev has hp again, so you can let me know how much damage he just took anytime now.)
 
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ooc: Leif, renau1g, Rhun: see OOC. Bevin was not damaged.

Aram whirls his blades in a quick and skillful dance, scoring one solid hit on the stranger, but his other blows are deflected by the armor and shield. The stranger's hide seems tough to Aram, but on the other hand, for some reason the blade almost seems to sear the stranger's flesh. Still, the blow is not severe enough to put the pale man down.

The weirdos try to pummel Aram again, but this time, he evades their blows.

The golden monkey bounds back through the portal, and attempts to jump on the man Aram struck. The man swats the monkey down in mid-jump with a single swift blow to the head, and the dead monkey vanishes.

ooc: PCs to act
 
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OOC: Bevin has been re-made. I think I remembered to update everything. Weird thing is that his Reflex save as a low level rogue still beats the 9th level Beguiler Ref save.

IC: For his action, Bevin will look through the portal and cast Invisibility on Aram.
 
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Aram knew that the longer this conflict lasted, the greater the chance of his unnatural foes doing him permanent damage. Armored, shielded, and with hardened flesh, the dervish knew he was outmatched by these creatures. But the enemy was well positioned, and if he didn't break their formation now, they might not be able to later.

He focuses on the injured foe, and again sends his blades against the its defenses, hoping to take him down...


AC:25, Hit Points: 56/59 (64)

Focus attacks on injured foe; if it happens to drop him, additional attacks against the next...

- Full Attack: (Four Attacks) +10/+5 Scimitar +1, holy (1d6+3 [+2d6 vrs evil], 18-20/x2) AND +10/+5 Scimitar +1, holy (1d6+2 [+2d6 vrs evil], 18-20/x2)
 

Bevin briefly enters the portal, casting his spell, then slips back out before the weirdos react.

Aram vanishes, leaving them confused, but a moment later he reappears as he strikes the injured foe again, and his blades flash up a storm. That strike doesn't take the man down but his next blow does. The weirdo slumps to the ground as his shield clatters.

Aram then turns his attention to the next armored stranger, scoring a slash on the one who had punched him earlier. The weird man's pale face would twist in rage, but it was already twisted. Aram's next blow misses.

ooc: Do Girgal or Father Fuller want to act? At this point, maybe I should assume it's between Aram and the remaining weird strangers.
 

Bevin Rockhammer, Beguiler 9

Surprised that Aram did not take immediate advantage of the spell and withdraw, Bevin again readies a spell and pokes his head back in to see what is going on. Seeing him still engaged in combat, Bevin casts Displacement on Aram and says, "Bloody hell, man, I gave you the perfect chance to leave this place!"
 
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ooc: Sorry for the delay, got sick :(

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14

Girgal looks at Father Fuller: "We should follow them!"
He chants a spell and follows through the portal, riding Ripclaw..

[sblock=ooc]
Casting barkskin, sharing with animal companion.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Girgal casts a spell and enters the smoky room, riding past Aram to where the fallen stranger had stood. The other weirdos take the opportunity to try to pummel him, but miss.

They try to slam Aram as well, but he evades their blows.

Bevin pokes his head back in to see what is going on. Seeing Aram still engaged in combat, Bevin casts Displacement on Aram and says, "Bloody hell, man, I gave you the perfect chance to leave this place!"

[sblock=map]
Code:
  ..
.XX.X
.XGwX
.XAwX
.XBXXXXXX
.........
.........
..F......

B = Bevin (outside doorway)
A = Aram
G = Girgal + Ripclaw
F = Father Fuller

w = weird stranger
[/sblock]

ooc: Aram, Girgal, Fuller to act
 
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"Nice to see you, Girgal!" calls Aram as his companion rides into the chamber. Then the dervish turns his attention back to the weird stranger, aiming another barrage of strikes against him.


AC:25, Hit Points: 56/59 (64)

- Full Attack: (Four Attacks) +10/+5 Scimitar +1, holy (1d6+3 [+2d6 vrs evil], 18-20/x2) AND +10/+5 Scimitar +1, holy (1d6+2 [+2d6 vrs evil], 18-20/x2)
 

Aram continues to focus his blades on the strange he'd wounded. His right hand attacks miss, but his sinister strikes sneak past the man's shield, getting in a pair of slashes. The second foe falls, slumping to the ground as Aram withdraws the bloody blade.

ooc: Girgal, Fuller to act
 

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