X4-5: across the mountains - IC

Bevin Rockhammer, Beguiler 9

OOC: So just how many of these 'weirdos' (to use your term) are there? Bevin has a surprise for one if any remain.....

[sblock=Question for Kinem]Is there any possible way that I can convince you to allow the new Bevin the Beguiler to know the spell Magic Missile??[/sblock]
 
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ooc: Only one weirdo currently remains - the one near the entrance. Note that Bevin has already acted this round. Girgal and Fuller can act.

[sblock=Leif]paypal.com is one option that might work ;)[/sblock]
 

ooc: Only one weirdo currently remains - the one near the entrance. Note that Bevin has already acted this round. Girgal and Fuller can act.

Yes, I remember that. But Bevin still wants to give his suprise to someone as soon as ever he is able.

kinem said:
[sblock=Leif]paypal.com is one option that might work ;)[/sblock]
[sblock=kinem]Really??That's all it takes?? Damn, you're EASY!![/SBLOCK]
 
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Father Fuller will step through the portal and try to find a spot to stand in the melee that's ensuing. Once there he'll point an upraised palm at the remaining foe and say "Feel the light of Amauntor" as a blast of light emits from his pal m towards the enemy.

[sblock=OOC]
*I'm not sure what FF's AC is, due to the magical nature of the chain shirt from the vampire, but his AC is only that (low Dex)

** sorry for the delay, car accident sidelined me for a day, so much paperwork with it

Move to open space, Cast Searing Light (no material or divine focus requirement)
Ranged Touch Attack; vs regular; vs undead; vs undead vulnerable to bright light (1d20+6=19, 4d8=21, 8d6=27, 8d8=37)
If it's undead, damage is 27, if the enemy is vulnerable to bright light 37 damage, if its neither 21 damage.


47/58 HP, 17+X AC (+3 Deflection, +4 armour, +0 dex, + X magic), F/R/W: +8/+4/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
[/sblock]
 
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ooc: Father Fuller will have to share the doorway with Bevin. These cramped conditions create combat penalties. However, I'll allow the casting. FF is at 47/58.

Father Fuller peers through the portal and casts a spell, spearing the final foe with a beam of light. The wight shrieks and falls, then lies still on the ground.

ooc: Combat is over. Each of the 3 fallen foes carried a large wooden shield and wears a chain shirt.

There is an open doorway on the other side of the smoky 10' x 10' entrance room, with a wall visible beyond it.
 

Father Fuller will pick up the shield, feeling a bit like a scavenger as he straps it on, but sometimes that's the way things go.

He'll lead the way, Nutcracker in his right hand, the newly acquired shield in the left.

[sblock=OOC]
*Is there any light down here?

47/58 HP, 19+X AC (+3 Deflection*, +4 armour, +0 dex, + X magic+2 shield), F/R/W: +8/+4/+11
* Lasts 8 min.
Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)

[/sblock]
 

Bevin "the Beguiler" Rockhammer, Beguiler 9

Bevin feels like a worn out doormat, considering how Father Fuller just shoved him to the side and stormed right past him to get to the new passageway. But, recovering, he follows the Pushy Priest.

"Don't let me stand in your way, Father Fuller! And don't be bashful, either, just come right on ahead. How is MY mace performing for you, by the way??" :rant:

[sblock=Ry the Pie]Ry the Pie, or sometimes just Pie, is what one of my email buddies calls her son, Ryan, Jr. Hope you don't mind! :)[/sblock]
 
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Yet again the priest will allow the words of Bevin to roll off him like water off a duck, but will turn back to him "I haven't been able to try it out, but don't worry. I'll let you know once I do." the abbot will reply.

[sblock=Leif]
No worries, I can tell that it was Bevin, not Leif, who is in the game.
[/sblock]
 


The entry room is dimly lit by a smoky brazier in the far doorway, and more brightly by Aram's everburning torch.

Past the second doorway, to the left is a small room, which contains a number of common supplies: candles, lamps, fancy woods for repairs, tools, and barrels of grease and fat.

To the right is a larger room with a staircase leading up. The walls of this room are lined with racks of spears, swords, and other weapons. Wooden shields also hang on the walls. All of the items appear to be in good condition, but average quality.

There are also several pouches containing all manner of odd tidbits. You figure that these could be of use to spellcasters.

(ooc: Any simple or martial weapon in the PHB can be found here, as can large or small wooden shields.

By mixing and matching, Father Fuller can cobble together a spell component pouch for his own use here.)

At the back of this room is a barred cell with a (presumably locked) door and very stout bars. The cell is strewn with dirty, foul-smelling straw. It appears empty at first but then you notice that crouching in the far back corner is a tan woman, wearing a ragged pair of pants and a shirt.
 

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