X4-5: across the mountains - IC

(Assuming everyone else is headed down the stairs, I guess that is where Aram runs to as well...it wouldn't do to get seperated.)
 

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Bevin "the Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

Noting Aram's hesitation before he comes along toward the stairs, Bevin says, "Oh, for goodness sake, Aram, don't let me stop you! By all means, you should throw yourself off the cliff if you are truly determined to do it. In fact, it might be better for us all to do likewise and be done with this business once and for all!"
 


Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14

Ripclaw easily matches the speed of the other as they hasten to the tunnel.

Girgal tries to use his elemental in the best way, changing it to fire for better light or air to get out of the way.

[sblock=ooc]
Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

The shaking gets worse, and cracks appear in the walls of the room. The party races down the staircase into the dank tunnels, hoping to escape. Girgal's air elemental stirs up choking dust.

You all make it down, with a frightened Dressla among you.

You hear a loud grinding rumble, and booms and crashes for a while after that. Then the noise stops. When you check the stairs, you can see that where the room was, is now empty air. Part of the cliff broke away, carrying the room and the ledge outside with it.

However, you can see the east wall with the door in it is still standing. It looks like the main body of the temple is intact, though you'd have to cross an air gap of about 10' to reach that door, or risk climbing on the remains of what had been the north and east walls of the shrine room.

The tunnel here has many short side nooks branching off. Father Fuller knows that there were a few coffins in these side branches, where a few honored members of the order from long ago were put to rest. Past the burial area, the tunnels lead past the chamber where Father Fuller was held prisoner, and on to the rest of the tunnels.

Father Fuller knows there are four other exits (besides the cliff) to the system, leading to 1) the training hall, 2) the guesthouse, 3) the monks' house, and 4) a long tunnel that leads down and exits to the valley below.
 

Bevin "the Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

"Well.... I know I'm liable to be shouted down and outvoted by you lot of Gluttons for Punishment, but I say we should take the long tunnel to the valley below and be well shed of this hellish place once and for all! I don't often assert myself, I know (being so demure is a curse), but, there, I spoke my mind for once."
 
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"While I may be inclined to agree with your recommendation, Bevin," says Aram with a sigh, "I somehow doubt that Father Fuller is willing to leave the Temple of his god infested with these foul monsters and their demonic idols."

The dervish moves to examine what remains of the walls and the dropoff. He indicates the ten feet of open air with his hand. "I can make that jump with my eyes closed, though I'm sure it would be much more difficult for the rest of you. Or I could perhaps climb the walls and lower a rope."
 

Bevin "the Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

"I, for one, am not a monkey like you, Aram. I have no intention of cavorting about on the edge of a cliff with only a rope standing between me and 'Dwarf Soufle!' I'm for looking for a subterranean passage that will lead us to where we wish to go, which is, for me at least, The Valley!"
 

"While I may be inclined to agree with your recommendation, Bevin," says Aram with a sigh, "I somehow doubt that Father Fuller is willing to leave the Temple of his god infested with these foul monsters and their demonic idols."

The dervish moves to examine what remains of the walls and the dropoff. He indicates the ten feet of open air with his hand. "I can make that jump with my eyes closed, though I'm sure it would be much more difficult for the rest of you. Or I could perhaps climb the walls and lower a rope."

"I am afraid I can't leave this area until I know for sure that there are no more desecrations. Master Aram, if you can climb the walls and lower a rope, that might be the easist. If, after that, you choose to go on your own way to the Valley, I understand, but my duty lies here and until I fulfill it, I must stay." Father Fuller says solemnly, looking sorrowfully at the portion of the temple that slid away.
 

Aram examines the walls, looking for hand and footholds, in an attempt to determine how difficult it would be to scale.

"Of course, it dawns on me that I don't have a rope handy. Bevin, you always seem to be prepared...do you have one?"
 
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