Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw easily matches the speed of the other as they hasten to the tunnel.
Girgal tries to use his elemental in the best way, changing it to fire for better light or air to get out of the way.
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Ripclaw: Hide+15, Move Silently+10
Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.
Spot +17, Listen +18
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth
Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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