X4-5: across the mountains - IC

Bevin "the Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

"Well, blow me down! Is that Rajah's 'pet'? If so, then it might not even be hostile to us.......unless, that is, it blames us for its master not returning. Hmmm, guess we'd best approach with a great deal of caution, just to be safe, huh?"
 

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Bevin "the Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

"Say...I think Rajah called him 'Skelete'. Why don't you go out there and talk to him, Aram, while I watch your back? From in here where it's safe."
 
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"Who is this Raw-jah you speak of? One of your friends kept a pet skeleton? Not the kind of person I'd be associating with, that's for sure. Unfortunately, without my holy symbol I won't be able to turn the creature." Father Fuller says to the others.

[sblock=OOC]
Poor Skelete
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14

"Caution, Bevin. Undead are fully unnatural. Only because I trusted Rahja, I allowed the creation of this one!""
Girgal reminds the dwarf.

[sblock=ooc]
Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Aram frowns at Father Fuller "Rahjah was a good friend and companion, who lost his life to the vile creatures that have taken over your monastery. Although you may not agree with his chosen art, show a little respect when you speak of the dead."

With that, the dervish moves to join Bevin. "So what do you think? You're the scholar here, at least in matters of the arcane. Is 'Skelete' dangerous now the Rahjah has passed to the Great Beyond?"
 

Bevin "The Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

Bevin's Knowledge (Arcana) check, and Spellcraft (Necromancy) check:
1d20+14=32, 1d20+14=19

OOC: Leif doesn't know the answer to Aram's question, so Bevin is depending wholly upon the skill checks above for help. :)
 

From what Bevin remembers, an animated skeleton would continue to try to follow the last orders it was given, and would attack if prevented from doing so. So it should not attack, unless you try to move it (since it was ordered to wait there) or try to take away the magical axe it was ordered to use.
 

Bevin "The Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

"As I recall from my admittedly limited study of necromancy, Skelete should continue to carry out the last instructions 'he' was given until given new instructions by Rajah, which is highly unlikely at this point. So 'he' should simply remain there, and shouldn't molest us unless we try, foolishly, to move 'him,' or, perhaps less foolishly, try to take away 'his' magic axe!"
 

Aram growls low. "Why does everything have to be complicated? That axe has a substantial monetary value associated with it, and may come in handy in our future trials." The dervish shrugs. "Oh, well. I don't use an axe anyway, unless I'm cutting firewood."
 

Bevin "The Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

"But still, what kind of a Dwarf would I be if I didn't observe that said Axe is a very light and convenient way to carry a whole, big, whopping bunch of gold!" As he says this, Bevin's eyes sparkle like nuggets, themselves and his grim grin shows a hunger and determination, and even a degree of unnerving wildness that his companions have never really associated with the mild-mannered Dwarf wizard, so recently obsessed with the compulsive tidying of a casket.
 
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