X4-5: across the mountains - IC

Aram motions his companions to the side of the archway as he suspiciously eyes the cauldron. "Hold here," he says quietly. Then, he inches his way forward, past the archway, ready to spring out of the way of danger.
 

log in or register to remove this ad

Bevin "The Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

Bevin will 'hold' where he is told, but, out of an abundance of caution, he casts Detect Magic and will scan the cauldron and its environs to see if any stray dweomers are lurking about.
 

[sblock=Rhun]As Aram passes through the archway, he feels a sudden assault on his mind, but he manages to resist it.[/sblock]

[sblock=Leif]With the aid of his spell Bevin can see that the archway itself radiates magic. But, it is too late - Aram has already passed through to the other side.

The cauldron and anything else currently in Bevin's sight (other than the party and their own items) do not radiate magic.[/sblock]
 

Bevin "The Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

Bevin still calls out to Aram, albeit too late, " 'Ware, Aram! The 'gateway' there is enchanted!"
 

Aram grunts and shakes his head. He takes a deep breath to steady himself, and then turns to regard the archway. "I felt...something as I passed through. Something attacked my mind."

The dervish takes a moment to make sure he isn't in any danger, and then turns his attention to searching the archway for some sort of magical trap.


Search +16 w/ goggles and trap sense
 

Father Fuller will cautiously wait whilst the other searches for a magical trap. "I can tell you that it wasn't here when we used to run the place" he adds.
 

Bevin "The Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

"And how recently was that, Father Fuller? I'm sure that many things have changed around here of late."
 

Aram carefully examines the archway with the aid of his goggles. He finds that small runes have been etched into the stone. Based on his knowledge of magical traps, he figures that he might be able to disable it by modifying certain runes with scratches of his own. However, it is very tricky. If he were to simply scratch out all of the runes, the trap would not be dispelled, as the runes were only needed for the initial installation.

ooc: In 3.x a rogue can use the Disable Device skill on magical traps.
 


"I may be able to modify these runes," says Aram quietly to his companions. "but it will be tricky." The dervish glances at Bevin. "I don't suppose you have a spell capable of removing the magic from this archway?"
 

Remove ads

Top