X4-5: across the mountains - IC

Bevin "The Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

"I may be able to modify these runes," says Aram quietly to his companions. "but it will be tricky." The dervish glances at Bevin. "I don't suppose you have a spell capable of removing the magic from this archway?"
"I could always try to Dispel it. Hmm, that might work. I guess you'd better let me do that before you get yourself all crispied again fooling with those marks!" Bevin casts Dispel Magic where Aram indicates, and his caster level check is an 18. 1d20+9=18
 
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"And how recently was that, Father Fuller? I'm sure that many things have changed around here of late."

"Indeed it has... indeed it has." Father Fuller says sorrowfully, adding "Time loses all meaning when you are imprisoned, one day or one month blend into one, so I can't recall all the time I've spent at their hands." refusing to speak the names of his captors.
 

Bevin "The Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

After Bevin casts Dispel Magic he replies to Father Fuller while waiting the few short moments for the dweomercraft to finish 'percolating': "I understand what you mean, Father Fuller. We're just glad that you came through it in one piece and that you're here with us now."
 

[sblock=Leif]Just a reminder of a few things. If the caster level check succeeded, dispel magic would supress a permanent trap for just 1d4 rounds. Your detect magic spell expired when you cast the new spell, but a detect magic could reveal if the trap is currently active.

Also, the other PCs don't know that Bevin is a 'beguiler'. They think he still has to prepare spells as a wizard, and therefore would be unlikely to have multiple copies of the same spell prepared.[/sblock]
 

[sblock=kinem, OOC]1d4 rounds hardly seems worth the trouble. But, yeah, Bev will go ahead and detect magic again and see if we even have that much time to work with. Scratch that. It's not even worth it. [/sblock]

Bevin says, This is a persistent dweomer we have here. I fear that removing it altogether is quite beyond my powers. The most that I can hope for is to suppress it for a few all too brief moments. I'd really rather not waste my energies doing that, unless we can gain something substantial from doing so."
 
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[sblock=For Kinem]
Can Aram Take 20 to disable device on the runes? If not, that is fine...we can go for a roll. Aram's will save just isn't the best, and he doesn't fancy discharging the spell on himself.
[/sblock]
 

[sblock=Rhun]Bevin just cast a spell, you know.

You can't take 20 on Disable Device.

I should remind you that there is possibly another way out - if you can make your way to the door that you saw in the collapsed area, and jump across the air gap to the stairs down to the tunnels.[/sblock]
 

[sblock=Kinem]
Yeah, I saw Bevin cast the spell, but I thought he said it didn't work?

As far as jumping the 10' gap, that is EZ PZ for Aram...I don't even think he needs a running start to clear 10' with his +20 jump modifier.
[/sblock]

Aram frowns at Bevin's inability to dispel the magic on the archway. "Well there are a couple of choices here. I can try to modify these runes so that the magic won't affect you when you come through, but I'm afraid my chances of properly doing that are slim. You can take your chances, and hope you are strong enough of will to avoid the effects. Or, I can go on ahead and try to find another way back to you."
 

Bevin "The Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

"If all that we need is for the effect to be supressed long enough for you to walk back through, Aram, then you should come ahead and return now while the effect is suppressed!"
 
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ooc: So as I understand it, Leif does not want Bevin to have already cast the spell, despite having already said he did. I will allow Leif to retract the casting this time, but I request that from now on anyone who casts a spell should know in advance what the spell is supposed to do. I will not allow such retractions on a regular basis.
 

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