X4-5: across the mountains - IC


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Aram delays just a bit as Father Fuller casts his spell upon him, feeling the immediate increase in his strength as the cleric's magics flow into him. And then he moves back into the temple, crossing the room in a flash to engage the armored man with his own blades.


AC25, Hit Points 62/64


Delay until after Father Fuller (notes below include +4 STR bonus), move 35 feet to just south of Bevin and into flanking position (assuming Girgal's jaws count as a foe to flank with).

Attack: +15 with Scimitar +1, holy (1d6+5 [+2d6 vrs evil], 18-20/x2) OR +17 & +3d6 sneak attack damage w/flank

OOC: Is Aram still under the influence of the negative energy level? If so, hit points are 56/59, and he has a -1 that has to be figured into the attacks above.
 


[sblock=Rhun]Yes, Aram still has the negative level[/sblock]

Aram's scimitar deflects off of the stranger's full plate armor. The man does not seem too distracted by the nearby jaws.

The man steps towards the wall, and attacks Girgal with several slashes of his bastard sword. Two of the attacks are particularly well aimed, and cut deep wounds in the unfortunate halfling, while a third slash barely misses - a slash that could have severed Girgal's neck.

The stranger may be merely human, but judging from what he's just done, he is the most skillful swordsman any of you have ever gone up against.

The man laughs cruelly. "I command the Hulean Division."

Ripclaw attempts to push the man towards the spirit jaws, but fails, receiving a sword wound for his trouble. He retreats south, trying to carry his master away from the deadly blade of the enemy.

Girgal casts a new spell at the man but the fighter shrugs off any effect.

[sblock=Leif]Bevin recognizes Girgal's spell as baleful polymorph[/sblock]

ooc: PCs to act

[sblock=map]
Code:
XsXXXXWWWWWWWWWWWWW
X.....,,,,,,,,,,,,W
X.XXXXXXXWWWW,,0,,,
X.X&....d,,,W,,,,,,
X.X.....X,,,,,,,,,W
X.XXXXXXXXX.X,WWWWW
X.XX........X.X,,,,
X.XX......XXX.X,,,,
X.XXXX..XXXXX.X,,,,
X.X..Mjj....X.X,,,,
X.X.B.jj....X.X,,,,
X.X.A.()....X.X,,,,
X.X.........X.X,,,,
X.X.........X.X,,,,
X.X....G....X.X,,,,
X.XXXX.XXXXXX.X,,,,
X.XHHX......X.X,,,,
*****XXX.F.CX.X,,,,
*****d.d.ccCX.XXXXX
*****XXXXXXXX.X
************..s
************XXX

& = dragon statue
d = door
0 = bell
() = cauldron
s = secret door
c = open chest
C = closed chest

. = empty square (enclosed)
, = empty square (open to sky)
* = empty square (no ground, sheer drop to rocks below)
HH = stairs down to tunnels

X = wall (enclosed structure)
W = courtyard wall (12' high)

jj
jj = spirit jaws

M = armored stranger

A = Aram
B = Bevin
F = Father Fuller
G = Girgal + Ripclaw[/sblock]
 

Bevin "The Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

As Bevin lets Aram slide past him to get at the foe, he takes advantage of the shelter offered by Aram to cast Crushing Despair on the man. (Save DC=17)
 
Last edited:

Aram's keen eyes sum up the opponent, and the dervish immediately knows that the man is more skilled than he in combat. The desert warrior could only hope that his companions might have some magics that could take the man down.

Stepping into the spot that Bevin just vacated, the dervish goes fully on the offensive, aiming a barrage of rapid scimitar strikes against the plate armored man...


AC25, Hit Points 56/59 (64), STR 18 (+4 mod)

5' step to the north
Full Attack (four attacks):
+12/+7 with Scimitar +1, holy (1d6+5 [+2d6 vrs evil], 18-20/x2)
-- AND --
+12/+7 with Scimitar +1, holy (1d6+5 [+2d6 vrs evil], 18-20/x2)

[sblock=For Kinem]
Bull's Strength and Negative Energy Level both figured into attack bonuses above.
[/sblock]
 
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The man gasps when Bevin casts his spell.

Aram scores two solid hits, slipping his scimitars past the man's armor. The man jerks at the wounds, surprised the weapons caused as much pain as they did. But, the wounds are only superficial; surely he is not hurt that badly.

ooc: Fuller to act

[sblock=map]
Code:
XsXXXXWWWWWWWWWWWWW
X.....,,,,,,,,,,,,W
X.XXXXXXXWWWW,,0,,,
X.X&....d,,,W,,,,,,
X.X.....X,,,,,,,,,W
X.XXXXXXXXX.X,WWWWW
X.XX........X.X,,,,
X.XX......XXX.X,,,,
X.XXXX..XXXXX.X,,,,
X.X..Mjj....X.X,,,,
X.X.A.jj....X.X,,,,
X.X.B.()....X.X,,,,
X.X.........X.X,,,,
X.X.........X.X,,,,
X.X....G....X.X,,,,
X.XXXX.XXXXXX.X,,,,
X.XHHX......X.X,,,,
*****XXX.F.CX.X,,,,
*****d.d.ccCX.XXXXX
*****XXXXXXXX.X
************..s
************XXX

& = dragon statue
d = door
0 = bell
() = cauldron
s = secret door
c = open chest
C = closed chest

. = empty square (enclosed)
, = empty square (open to sky)
* = empty square (no ground, sheer drop to rocks below)
HH = stairs down to tunnels

X = wall (enclosed structure)
W = courtyard wall (12' high)

jj
jj = spirit jaws

M = armored stranger

A = Aram
B = Bevin
F = Father Fuller
G = Girgal + Ripclaw[/sblock]
 

Father Fuller will move around the corner to get the enemy in his sights and lifts the holy symbol up in front of him.

The abbot calls upon the divine energies of Amaunator, focusing the energies through his newfound symbol and tries to overpower the will of the enemy to hold him in place.

[sblock=OOC]
*I'm not sure what FF's AC is, due to the magical nature of the chain shirt from the vampire, but his AC is only that (low Dex) + the vampires magical (I think) shield.

*Move - 1 square North & 3 west.
Standard - Extended Hold Person on the enemy.

58/58 HP, ?? AC, F/R/W: +8/+4/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
[/sblock]
 

The stranger hesitates, but overcomes the compulsion of Father Fuller's spell.

Although pressed by Aram, he decides to try to finish off Girgal first, but chooses a strange way to do it. He shouts "kine!" and focuses on a ring he wears, and Ripclaw and Girgal fly up and smash into the ceiling, then fall back down!

Ripclaw manages to right himself. Although battered (hp 5/66), Girgal is still conscious. No longer mounted, he begins casting a spell rather than getting up.

ooc: PCs to act

[sblock=map]
Code:
XsXXXXWWWWWWWWWWWWW
X.....,,,,,,,,,,,,W
X.XXXXXXXWWWW,,0,,,
X.X&....d,,,W,,,,,,
X.X.....X,,,,,,,,,W
X.XXXXXXXXX.X,WWWWW
X.XX........X.X,,,,
X.XX......XXX.X,,,,
X.XXXX..XXXXX.X,,,,
X.X..Mjj....X.X,,,,
X.X.A.jj....X.X,,,,
X.X.B.()....X.X,,,,
X.X.........X.X,,,,
X.X.........X.X,,,,
X.X...FGR...X.X,,,,
X.XXXX.XXXXXX.X,,,,
X.XHHX......X.X,,,,
*****XXX...CX.X,,,,
*****d.d.ccCX.XXXXX
*****XXXXXXXX.X
************..s
************XXX

& = dragon statue
d = door
0 = bell
() = cauldron
s = secret door
c = open chest
C = closed chest

. = empty square (enclosed)
, = empty square (open to sky)
* = empty square (no ground, sheer drop to rocks below)
HH = stairs down to tunnels

X = wall (enclosed structure)
W = courtyard wall (12' high)

jj
jj = spirit jaws

A = Aram
B = Bevin
F = Father Fuller
G = Girgal
R = Ripclaw[/sblock]
 


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