X4-5: across the mountains - IC

"Let us see how your armour feels with Amauntor's gaze upon it" Father Fuller calls out as he again draws upon his deity's power and focuses the energy on the metal warrior.

[sblock=OOC]
*I'm not sure what FF's AC is, due to the magical nature of the chain shirt from the vampire, but his AC is only that (low Dex) + the vampires magical (I think) shield.

*Move - 1 square South
Standard - Heat Metal on the enemy

58/58 HP, ?? AC, F/R/W: +8/+4/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
[/sblock]
 

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Aram stays on the offensive, hoping to score more than just minor wounds on the Commander of the Hulean Division. The dervish's scimitars slash in rapidly, one after another after another.


AC25, Hit Points 56/59 (64), STR 18 (+4 mod)

5' step to the north, hoping to flank with the spirit jaws (if so, add +2 per attack, and +3d6 sneak attack damage on any hit)

Full Attack (four attacks):
+12/+7 with Scimitar +1, holy (1d6+5 [+2d6 vrs evil], 18-20/x2)
-- AND --
+12/+7 with Scimitar +1, holy (1d6+5 [+2d6 vrs evil], 18-20/x2)

[sblock=For Kinem]
Bull's Strength and Negative Energy Level both figured into attack bonuses above.
[/sblock]
 

The man's movements seem to slow down after Bevin cast his spell.

There is no apparent effect from Father Fuller's heat metal spell.

Aram's scimitars whirl skllfully. He manages to wound the enemy one more time. The man does not seem distracted by the spirit jaws. Aram concludes that the druid's spell will not help him slip past the man's defenses.

The man says "kine!" and Aram can feel a tugging, as if he is about to be thrown across the room towards Girgal, but the desert warrior resists the magic by force of will.

Girgal completes his spell, and two 5' long, four-winged creatures appear in the air above him. They zap bolts of electricity into the armored stranger.

Girgal stands up and casts a spell on himself, healing some of his wounds.

ooc: PCs to act

[sblock=map]
Code:
XsXXXXWWWWWWWWWWWWW
X.....,,,,,,,,,,,,W
X.XXXXXXXWWWW,,0,,,
X.X&....d,,,W,,,,,,
X.X.....X,,,,,,,,,W
X.XXXXXXXXX.X,WWWWW
X.XX........X.X,,,,
X.XX......XXX.X,,,,
X.XXXX..XXXXX.X,,,,
X.X.AMjj....X.X,,,,
X.X...jj....X.X,,,,
X.X.B.()....X.X,,,,
X.X.........X.X,,,,
X.X....aa...X.X,,,,
X.X...FGR...X.X,,,,
X.XXXX.XXXXXX.X,,,,
X.XHHX......X.X,,,,
*****XXX...CX.X,,,,
*****d.d.ccCX.XXXXX
*****XXXXXXXX.X
************..s
************XXX

& = dragon statue
d = door
0 = bell
() = cauldron
s = secret door
c = open chest
C = closed chest

. = empty square (enclosed)
, = empty square (open to sky)
* = empty square (no ground, sheer drop to rocks below)
HH = stairs down to tunnels

X = wall (enclosed structure)
W = courtyard wall (12' high)

jj
jj = spirit jaws

M = armored stranger

a = arrowhawk

A = Aram
B = Bevin
F = Father Fuller
G = Girgal + Ripclaw[/sblock]
 

Aram eyes the wounds he had managed to inflict, and realizes that this is going to be a battle of attrition. The man's greatsword could inflict far more damage than the dervish's slender scimitars, so Aram concludes that his best option is to avoid being hit.

Falling into a more defensive stance, Aram continues his assault...but his aim is more at deflecting the man's weapon and keeping him off-balance and distracted to give his companions more time to find the man's weaknesses.



AC28 [CE3], Hit Points 56/59 (64), STR 18 (+4 mod)

Combat Expertise: 3 Points

Full Attack (four attacks):
+9/+4 with Scimitar +1, holy (1d6+5 [+2d6 vrs evil], 18-20/x2)
-- AND --
+9/+4 with Scimitar +1, holy (1d6+5 [+2d6 vrs evil], 18-20/x2)

[sblock=For Kinem]
Combat Expertise, Bull's Strength and Negative Energy Level both figured into attack bonuses above.
[/sblock]
[/QUOTE]
 


Taking advantage of the opening Aram is providing for him, Father Fuller points the mace at the knight and a blast of barely visible sound waves emits from the weapon. They streak towards the armoured foe and as it crashes into him, the sound wave is nearly deafening.

[sblock=OOC]
*I'm not sure what FF's AC is, due to the magical nature of the chain shirt from the vampire, but his AC is only that (low Dex) + the vampires magical (I think) shield.

*Move - n/a
Standard - Sound Lance on the enemy
Sonic Damage (8d8=23) :eek: 23/64 damage Reflex save DC 18 for 1/2

58/58 HP, ?? AC, F/R/W: +8/+4/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
[/sblock]
 

Bevin "The Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

Heartened by the seeming success of his slow spell, Bevin now casts Greater Invisibility on Aram.
 

The sluggish fighter shudders as he endures the sonic barrage emanating from the abbot.

Bevin casts a spell and steps closer to Aram, causing him to vanish. However, it is not hard to guess where the desert warrior is, as light produced by his everburning torch still shines bright.

The armored stranger turns towards Bevin and raises his bastard sword ...

the razor sharp blade gleams in the flickering light of the everburning torches ...

... but he checks his blow. His voice, which before had been firm and commanding, is now sad and sluggish.

"Clearly* I can't win this. I don't want to die. Just let me leave, or I swear, I'll take one of you to the grave with me!"

ooc: PCs to act

[sblock=*]Yes, the armored stranger made an invisibility pun :eek:[/sblock]

[sblock=map]
Code:
XsXXXXWWWWWWWWWWWWW
X.....,,,,,,,,,,,,W
X.XXXXXXXWWWW,,0,,,
X.X&....d,,,W,,,,,,
X.X.....X,,,,,,,,,W
X.XXXXXXXXX.X,WWWWW
X.XX........X.X,,,,
X.XX......XXX.X,,,,
X.XXXX..XXXXX.X,,,,
X.X.AMjj....X.X,,,,
X.X.B.jj....X.X,,,,
X.X...()....X.X,,,,
X.X.........X.X,,,,
X.X.........X.X,,,,
X.X...FGR...X.X,,,,
X.XXXX.XXXXXX.X,,,,
X.XHHX......X.X,,,,
*****XXX...CX.X,,,,
*****d.d.ccCX.XXXXX
*****XXXXXXXX.X
************..s
************XXX

& = dragon statue
d = door
0 = bell
() = cauldron
s = secret door
c = open chest
C = closed chest

. = empty square (enclosed)
, = empty square (open to sky)
* = empty square (no ground, sheer drop to rocks below)
HH = stairs down to tunnels

X = wall (enclosed structure)
W = courtyard wall (12' high)

jj
jj = spirit jaws

M = armored stranger

A = Aram (invisible)
B = Bevin
F = Father Fuller
G = Girgal
R = Ripclaw[/sblock]
 


[sblock=Invisible Aram]
Realizing that once again his torch is giving him away, he aims a quick slash of his scimitar at the light source, cutting the thong that secures it to his belt. That done, he turns his attention back to the Master's man, aiming another strike of the scimitar against him, taking advantage of being unseen to slip it past the warrior's guard.


AC25, Hit Points 56/59 (64), STR 18 (+4 mod)

I'm assuming you'll allow a move action to "drop" the everburning torch. Invisibility gains Aram a +2 attack bonus (and the defender loses his DEX bonus, leaving him open to sneak attack), and the man can only attack his square (assuming he has an idea which square Aram is in) giving him a 50% miss chance.

Attack:
+16 with Scimitar +1, holy (1d6+5 [+2d6 vrs evil], 18-20/x2) +3d6 sneak attack

[sblock=For Kinem]
Invisibility, Bull's Strength and Negative Energy Level both figured into attack bonuses above.
[/sblock]
[/sblock]
 
Last edited:

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