X4-5: across the mountains - IC

Aram frowns as the undead runs, and then looks closely at the horn. Didn't Bevin mention something about a command word needing to be spoken? He looks carefully, trying to see if such a word might be engraved upon the horn itself.
 

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The trumpet-like horn appears well made, but there is no writing or symbols evident on it.

ooc: All I can say is to read the old post carefully ;)
 

"Let me think..." mutters Aram quietly, trying to recall anything about the horn.

OOC: As soon as I get a few minutes to read back through it carefully, I will. ;)
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14

"Yes, yes, memories. Is it save if someone else speaks the command word?"

After a 'yes', Girgal suggests after making sure he isn't in the blast radius: "Yellow."

Also, remembering the fight, he changes to mace-tail shape....

[sblock=ooc]
http://invisiblecastle.com/roller/view/1660886/Str: 21
Dex: 6
Con: 21

Natural armor +17

speed: 30ft

Reach 10ft
trample
tail: 1d20+7; 2d4+7 damage

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Aram smiles and raises an eyebrow. "Ah, your memory is excellent, friend Girgal. And yes, quite safe for you to speak it, I should think. I believe Bevin said that the holder of the horn must speak the word, and then blow the horn." The dervish smiles. "Of course, with you in mace-tail form, the discussion is largely academic at this point."
 

Bevin "The Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

First making sure that no one is holding the horn anywhere near their mouth, Bevin says, "Yellow, huh? I have no memory of that, but I'm very glad that you do, Girgal." Bevin still looks disgusted, probably with himself.
 

ooc: Well done, WD! And for the record, that command word was chosen well before that battle.

Any other preparations before Skelete returns?
 

Father Fuller will draw his mace, and gesture everyone to step closer. He calls upon Amanautor's protection against the evil of the for world and once again infuses Aram with the legendary strength of the bull.

[sblock=OOC]
*Cast Magic Circle Against Evil (+2 Deflection bonus to AC & +2 to saves against evil creatures) to allow everyone the benefit (8 minutes duration) + Cast Bull's Strength on Aram again (+4 Str for 8 minutes)

*I'm not sure what FF's AC is, due to the magical nature of the chain shirt from the vampire, but his AC is only that (low Dex) + the vampires magical (I think) shield.


58/58 HP, ?? AC, F/R/W: +8/+4/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
[/sblock]
 

[sblock=OOC: renau1g]NO PEEKING KINEM! THIS IS PLAYER BUSINESS ONLY! [sblock]hehehe. I don't really think that the magic circle will help. If I remember correctly, skeletons are, as mindless undead, neutral. I hope I'm wrong though![/sblock] [/sblock]
 

After about a minute of running away, the troll skeleton turns around and heads back up the staircase, towards the party. Sooner than some might like, it comes close, the dark metal axe held in a two-clawed grip over its head as if it's prepared to chop.

ooc: PCs to act

[sblock=map]
Code:
...XXX,,,,,
....Brgg,,,
....AFgg,,,
XXXXX,;;;,,
    X,,;;;,
    XX,,;SS
     X,,,SS;

. = empty, flat
; = staircase
, = rough cliff face to sides of staircase

gg
gg = Girgal as mace-tail

r = Ripclaw
F = Father Fuller
A = Aram
B = Bevin

SS
SS = Skelete
[/sblock]
 

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