Bevin helps the monks remove the corpse of the lizard-creature and wash the blood off from the ground. The monks are polite but seem tactiturn and humorless. They ask him a few questions about the battle, such as which party members cast spells, but don't press for details. In working with them he asks a few questions of his own, and he finds out that there are surprisingly few monks still living in the huge and ancient monastary - less than a dozen, he figures.
Some of the monks watch Aram and Girgal practice sparring in the yard. They clap politely and whisper to each other whenever a particularly impressive move is displayed.
Nargon and Rajah join Bevin and Aram in the library, which proves to be the building with dried, red clay walls at the southern end of the complex. The library contains a small shrine; a large room with shelves stacked high with scrolls; and some small cubicles.
Two of the monks stay with you in the library at all times. They do some reading but seem more intent on keeping an eye on you. There is another room, off the end of the large one and curtained off, but the monks explain that it is their private bedchamber and that you are not allowed back there.
Rajah searches for any scrolls related to death, while Nargon simply uses his magical facility with written languages to help out whenever possible.
You find the following items of interest:
- A treatise on the interpretation of the proper rituals of the religion of the abbey. It appears to have been read recently as it has been left out in one on the cubicles.
- A section of the chronicles of the abbey. It only covers one year, and that was over 50 years ago. It does reveal that the abbey has been here for over 500 years.
- An old geographical text. After Nargon studies it thoroughly he discovers one passage of extreme interest. It indicates that the Great Pass is near the abbey and to the south. However, the text contains a number of spelling and grammatical errors.
When are done in the library, it is time to return to the guest house, and to do your business there and prepare for dinner.
Nargon and Rajah go to the monks' house, which is the building with the red and green band around it, not far from the guest house and in front of which you fought the monster.
It is very nearly dusk. Back at the guest house, Bevin, Aram, and Girgal wait. Two of the monks bring your meal, which consists of nuts, grains, roots and dried fruits, and a warm soup, along with wine. The food looks fresh and the portions are generous. The meal is placed on a small table which has been brought into the guesthouse coutyard, with three stools next to it.
"Enjoy your meal, and thanks again for lifting the curse." "Good night!" the monks say, as they leave you alone to dine.