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Xanathar's Warlock Celestial

WotC's Mearls talks to D&D Beyond about the Warlock Celestial subclass in Xanathar's Guide to Everything. "What we've established in the cosmology of Dungeons & Dragons, is that clerics are tied to the divine beings, gods, or concepts and viewed with the divine, so it might be like the silver flame from Eberron. The celestial though is rather than being a divine being per se, it's a celestial being so it could be something like an angel, a ki-rin, a unicorn or anything else that's a powerful good aligned creature but it doesn't necessarily have to be a God."

WotC's Mearls talks to D&D Beyond about the Warlock Celestial subclass in Xanathar's Guide to Everything. "What we've established in the cosmology of Dungeons & Dragons, is that clerics are tied to the divine beings, gods, or concepts and viewed with the divine, so it might be like the silver flame from Eberron. The celestial though is rather than being a divine being per se, it's a celestial being so it could be something like an angel, a ki-rin, a unicorn or anything else that's a powerful good aligned creature but it doesn't necessarily have to be a God."


[video=youtube;yfEWMNe2Q8M]https://www.youtube.com/watch?v=yfEWMNe2Q8M[/video]


"And so that's the difference between for a warlock, warlock don't make pacts with specific individuals who are sharing power with the Warlock, rather than a cleric renting, gains power that's granted to them by the divine. And also with Celestials we still assume obviously it's a celestial, it's some sort of good aligned creature. So it's something the celestial warlock compared to other warlocks as a healer, they gain cure wounds as one of their sort of baked-in first level spells, and one of their first class class features allows them to heal. They also deal with radiant energy.

So I mean obviously you can play an evil celestial pact warlock if you wanted to, nothing stopping you from doing that, but the game kind of assumes that celestial means either good aligned or having to do with radiant energy and healing. And so compared to a cleric, where when you think of a divine spellcaster you think you think they're going to be tied to a domain like the cleric class does, where the god's portfolio influences the follower's magic, the celestial's more specific about being about radiant energy. It's almost like it's less refined compared to a cleric's ability to wield magic and cosmologically it's more of a brute force way to get magic with a pact, and that's kinda how we think of the Warlock in general that the Warlock pact is like the is almost like a a hack in the system of magic rather than the sort of accepted or intended ways in which people use spells. And in my head canon that's kind of why the warlock came into D&D later on it, sort of took the universe of D&D a while, people to figure out how to use magic this way as opposed to the sort of more traditional spell slot based ways of using magic.

And so yeah it's a celestial, you can imagine it might be something like especially, say, a coatl who might have agents in the world and so the coatl has these pacts with its agents for going out and working on its behalf, so they're they're good aligned celestial style creatures who aren't gods. And because of that one of the things I like about warlocks [in the city of pax?] is it can be more personal, a coatl might have a desire to protect a specific person, a specific family, or city where gods are more remote in Dungeons & Dragons, and I think that's something which in a DM can play up or a player could really bring into the game, this idea that the patron is more personal, might be someone you have more direct conversations with rather than speaking directly to God or Thor or something like that where they're much more remote, more abstract.

So I really kind of created it with this idea of someone wanting playing more the heroic warlock. Warlocks traditionally have a sinister bent to them in the game. If you look at the Players Handbook, the initial patrons are either things that are traditionally very evil like a fiend or the Great Old Ones or something that's kind of dangerous, maybe not evil but not necessarily friendly like a fey lord, so we wanted to kind of balance the scales a little bit and say being a warlock is does not inherently make you villainous or doesn't inherently make you dark and sinister. That celestial beings - obviously it's a celestial pact - they can also create pacts and so it's kind of balancing out the storytelling possibilities. And I also like that even introducing a new healer into the game essentially then you can run a warlock as your healer if you don't want to play a cleric, you can play a character in a very different casting tempo who can still bring a lot of healing to the table for the group."



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Jonathan Alvear

First Post
I really like it and I have a character who might jump on that train. A scourge aasimar fighter with some spare charisma...

Oooh. Pact of the Blade should be getting an upgrade in Xanathar's too. I'm guessing the re-worked invocations Eldritch Smite and Improved Pact Weapon will be in the book. And Grasp of Hadar will allow you to pull enemies into your Scourge aura. Maybe Sentinel to keep them there?
 

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pukunui

Legend
The only issue I can see with the celestial warlock is that many of the original spells from the warlock spell list are dark spells or spells with some weird or dangerous angle to them.
This bothered me as well when I was toying with making a celestial pact PC. This and the fact there isn't really a suitable creature for a celestial chainlock. Pseudodragon at a pinch, or maybe a reskinned sprite.
 

This bothered me as well when I was toying with making a celestial pact PC. This and the fact there isn't really a suitable creature for a celestial chainlock. Pseudodragon at a pinch, or maybe a reskinned sprite.

I think you will have to go to Tome of Beasts or the DMs Guild for a tiny celestial (and use the optional DM rule from Volo's that you can make any tiny monster a familiar) for the near future, although I too hope that WotC just creates and assigns one to the chainlock. I think the devs will need to put in a lot of thought into an official tiny celestial. If the tiny celestial kept the healing and or any other utility ability (common traits among celestials), a wizard would get almost as much value from the noncombat familiar as the chainlock would from the combat one.

Of course, if they want to make a couple of different low level celestials, let me be the first to ask for Conjure Celestial Choir (like conjure minor elementals) which would make a fine addition to the cleric's spell list (and if level 5 or less) a nice pact spell for the celestial warlock.
 

Oooh. Pact of the Blade should be getting an upgrade in Xanathar's too. I'm guessing the re-worked invocations Eldritch Smite and Improved Pact Weapon will be in the book. And Grasp of Hadar will allow you to pull enemies into your Scourge aura. Maybe Sentinel to keep them there?

I usually plan on the fly. I really rolled well. In front of the dm. So I just wanted to not powergame and took aasimar fighter with high stats all around but no use of high wis and cha besides good skills. The DM just mentioned that he is sorry that we have no spellcasters in the group. And so I looked around what would fit.
I took protection fighting style... because I want to defend my group... but my inner radiance will burn my friends as well as my enemies. I am not sure if sentinel will fit that character, bit it may be. Str 20 some day or better charisma or resilient wisdom are equally high on the list.
 

Jonathan Alvear

First Post
Plausible deniability is also a good reason for the celestial warlock. Most D&D worlds have loose pantheons, who don't seem to be fighting each other all the time, so there must be some set of rules or agreements that prevent that. If the Big Bad can claim that he doesn't control the warlock, then so can the Big Good.

Under that scenario, the cleric isn't the complication (the cleric is obviously the official representative, so no plausible deniability), but you can fire and forget a paladin just like a warlock (Bob was really mad at those demons and I took his oath of vengeance against them, but what Bob does is on Bob). I hope there is a little guidance on why a celestial would chose a warlock instead of a paladin.

Paladins tend to be physically strong, front line kind of people. Not always the best choice for every situation. There's enough variation among Warlocks between Pacts, invocations, and spell choices to provide Celestial Patrons with a wide variety of potential servants.
 

phantomK9

Explorer
But, now that we have this celestial warlock, I'm thinking maybe not all celestials are all goody goody after all. Maybe in the worlds were a celestial warlock can be a thing, some of the celestials are a lot like the angels on the show Supernatural. Overzealous, condescending, power grabbing, fractious, a holes who believe in 'the good of Heaven above all else'. I can absolutely see the archangels having celestial warlocks to carry out their own personal agendas in the mortal world. That's how I will probably run it in my games, unless the Guide has a better explanation as to why.

I think it was Dean Winchester who said:
Angels. They're kind of like demons, but more powerful and WAY bigger dicks.
 

pukunui

Legend
Is anyone else reminded of the Enlightened Spirit warlock prc from 3.5's Complete Mage? I had a player take it for their warlock in a 3.5 game once. It was cool.
 

Curmudjinn

Explorer
The whole D&D celestial association with healing and radiant energy is pretty much Judeo-Christian influenced.

Many things in D&D are influenced by historical folklore and religion, but it isn't those things. It's its own thing and modifies existing real world information into fantasy all of the time, but we shouldn't fall over if they don't match up.
 

I think you will have to go to Tome of Beasts or the DMs Guild for a tiny celestial (and use the optional DM rule from Volo's that you can make any tiny monster a familiar) for the near future, although I too hope that WotC just creates and assigns one to the chainlock. I think the devs will need to put in a lot of thought into an official tiny celestial. If the tiny celestial kept the healing and or any other utility ability (common traits among celestials), a wizard would get almost as much value from the noncombat familiar as the chainlock would from the combat one.

Of course, if they want to make a couple of different low level celestials, let me be the first to ask for Conjure Celestial Choir (like conjure minor elementals) which would make a fine addition to the cleric's spell list (and if level 5 or less) a nice pact spell for the celestial warlock.
They could bring back the Lantern Archon or the Coure Eladrin. In the case of the Coure Eladrin, they're sort of like Sprites or Pixies, and Lantern Archons are sort of like Will O'the Wisp, but brought to match the power levels of the other familiars.
 

grimslade

Krampus ate my d20s
I think an interesting twist is an evil or at least morally dubious warlock, who has imprisoned some celestial being and harvest power from it. The Ultimate cover, a celestial warlock who runs a cult of the Light.
 

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