Xanathar's Warlock Celestial

WotC's Mearls talks to D&D Beyond about the Warlock Celestial subclass in Xanathar's Guide to Everything. "What we've established in the cosmology of Dungeons & Dragons, is that clerics are tied to the divine beings, gods, or concepts and viewed with the divine, so it might be like the silver flame from Eberron. The celestial though is rather than being a divine being per se, it's a celestial being so it could be something like an angel, a ki-rin, a unicorn or anything else that's a powerful good aligned creature but it doesn't necessarily have to be a God."

WotC's Mearls talks to D&D Beyond about the Warlock Celestial subclass in Xanathar's Guide to Everything. "What we've established in the cosmology of Dungeons & Dragons, is that clerics are tied to the divine beings, gods, or concepts and viewed with the divine, so it might be like the silver flame from Eberron. The celestial though is rather than being a divine being per se, it's a celestial being so it could be something like an angel, a ki-rin, a unicorn or anything else that's a powerful good aligned creature but it doesn't necessarily have to be a God."


[video=youtube;yfEWMNe2Q8M]https://www.youtube.com/watch?v=yfEWMNe2Q8M[/video]


"And so that's the difference between for a warlock, warlock don't make pacts with specific individuals who are sharing power with the Warlock, rather than a cleric renting, gains power that's granted to them by the divine. And also with Celestials we still assume obviously it's a celestial, it's some sort of good aligned creature. So it's something the celestial warlock compared to other warlocks as a healer, they gain cure wounds as one of their sort of baked-in first level spells, and one of their first class class features allows them to heal. They also deal with radiant energy.

So I mean obviously you can play an evil celestial pact warlock if you wanted to, nothing stopping you from doing that, but the game kind of assumes that celestial means either good aligned or having to do with radiant energy and healing. And so compared to a cleric, where when you think of a divine spellcaster you think you think they're going to be tied to a domain like the cleric class does, where the god's portfolio influences the follower's magic, the celestial's more specific about being about radiant energy. It's almost like it's less refined compared to a cleric's ability to wield magic and cosmologically it's more of a brute force way to get magic with a pact, and that's kinda how we think of the Warlock in general that the Warlock pact is like the is almost like a a hack in the system of magic rather than the sort of accepted or intended ways in which people use spells. And in my head canon that's kind of why the warlock came into D&D later on it, sort of took the universe of D&D a while, people to figure out how to use magic this way as opposed to the sort of more traditional spell slot based ways of using magic.

And so yeah it's a celestial, you can imagine it might be something like especially, say, a coatl who might have agents in the world and so the coatl has these pacts with its agents for going out and working on its behalf, so they're they're good aligned celestial style creatures who aren't gods. And because of that one of the things I like about warlocks [in the city of pax?] is it can be more personal, a coatl might have a desire to protect a specific person, a specific family, or city where gods are more remote in Dungeons & Dragons, and I think that's something which in a DM can play up or a player could really bring into the game, this idea that the patron is more personal, might be someone you have more direct conversations with rather than speaking directly to God or Thor or something like that where they're much more remote, more abstract.

So I really kind of created it with this idea of someone wanting playing more the heroic warlock. Warlocks traditionally have a sinister bent to them in the game. If you look at the Players Handbook, the initial patrons are either things that are traditionally very evil like a fiend or the Great Old Ones or something that's kind of dangerous, maybe not evil but not necessarily friendly like a fey lord, so we wanted to kind of balance the scales a little bit and say being a warlock is does not inherently make you villainous or doesn't inherently make you dark and sinister. That celestial beings - obviously it's a celestial pact - they can also create pacts and so it's kind of balancing out the storytelling possibilities. And I also like that even introducing a new healer into the game essentially then you can run a warlock as your healer if you don't want to play a cleric, you can play a character in a very different casting tempo who can still bring a lot of healing to the table for the group."



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Jonathan Alvear

First Post
Mearls mentioned Ki-Rin as a potential Patron. So you can make a deal with a shiny gold horse that lives in clouds or tall mountains. That can control weather and cast healing spells out the wazoo. The monster description even states "If the ki-rin has taken creatures into its service, its lair doubles as a sacred site wherein the ki-rin not only rests, but also teaches of holy mysteries." They're not gods, but are celestial beings. Having Warlocks as servants makes sense to me.
 

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mdusty

Explorer
I don't like it, thematically. I don't see the need for "balance". It's clear from the original concept of the Warlock that the Warlock "bargains" with the dangerous, fey, mostly chaotic, outsiders for power, and their sanity and soul is in danger because of this.

That doesn't work with celestials at all, who (again, thematically) should be looking out for your soul and directing you towards holiness. I feel like a celestial would never strike bargains directly; he's on a Mission From God, and if someone came to them for power his response should be "Go to Church!".

But, now that we have this celestial warlock, I'm thinking maybe not all celestials are all goody goody after all. Maybe in the worlds were a celestial warlock can be a thing, some of the celestials are a lot like the angels on the show Supernatural. Overzealous, condescending, power grabbing, fractious, a holes who believe in 'the good of Heaven above all else'. I can absolutely see the archangels having celestial warlocks to carry out their own personal agendas in the mortal world. That's how I will probably run it in my games, unless the Guide has a better explanation as to why.
 

Greg K

Legend
I believe [MENTION=3887]Mallus[/MENTION] posted in another thread how Jacob wrestling an angel and being blessed was served as the basis for a Celestial warlock pact in his game.
 

It does feel like celestial warlock doubles down on "warlock is an agent of the patron", rather than "some smuck who just made a deal and is free to do whatever he/she wants."

And as for the "celestials should be friendly with the party" debate, well that depends on the party. Many a murderhobo party deserves celestial wrath.
 

Bitbrain

Lost in Dark Sun
. . . I can absolutely see the archangels having celestial warlocks to carry out their own personal agendas in the mortal world. That's how I will probably run it in my games, unless the Guide has a better explanation as to why.

Sort of like the archangel Michael in the anime Rage of Bahamut: Genesis.
In 5e terms, He's basically the LG celestial patron for Jeane d'Arc's Devotion Paladin/Pact of the Blade Celestial Warlock.
 

I think it's a cool idea and a nice counterpart to the fiend. Instead of being the servant of a god (cleric) you make a deal with an archangel or coatl or powerful unicorn.

Plus, from a game perspective, it's another alternative to the cleric class. In 5e, the bard and druid can replace the cleric easily, and the faboured soul sorcerer can also fill in (if that option is permitted), but all of those are full casters.
The warlock is a nice way to play an effective, functional healer without having to worry about knowling endless lists of spells. Easier for newer players or people who aren't fans of managing spell lists.
 

Juomari Veren

Adventurer
I don't like it, thematically. I don't see the need for "balance". It's clear from the original concept of the Warlock that the Warlock "bargains" with the dangerous, fey, mostly chaotic, outsiders for power, and their sanity and soul is in danger because of this.

That doesn't work with celestials at all, who (again, thematically) should be looking out for your soul and directing you towards holiness. I feel like a celestial would never strike bargains directly; he's on a Mission From God, and if someone came to them for power his response should be "Go to Church!".

Perhaps it would help to think about it in the context of a zealous force of good. Imagine a celestial being warring against evil and needing someone to dedicate themselves, heart and soul, to the cause. Instead of a cleric, who works for their god with the understanding that they're being treated somewhat mutually and intending to spread the faith, a Celestial Warlock is someone who dedicates themselves to the forces of good at any cost - someone who doesn't care if their acts of divine providence don't accrue more followers, but aim to serve the purpose of their master.
 

I could see an Asura as a potential patron for this pact. While the Asuras haven't been brought into 5e yet, they are chaotic angels of the more wrathful variety with fiery wings and eagle talons. D&D Asuras are actually more based off of the Zoarastrian Ahuras (they were first introduced in Al Quadim and then later Planescape) rather than the Hindu Asuras (which are traditionally fiendish).
 


Plausible deniability is also a good reason for the celestial warlock. Most D&D worlds have loose pantheons, who don't seem to be fighting each other all the time, so there must be some set of rules or agreements that prevent that. If the Big Bad can claim that he doesn't control the warlock, then so can the Big Good.

Under that scenario, the cleric isn't the complication (the cleric is obviously the official representative, so no plausible deniability), but you can fire and forget a paladin just like a warlock (Bob was really mad at those demons and I took his oath of vengeance against them, but what Bob does is on Bob). I hope there is a little guidance on why a celestial would chose a warlock instead of a paladin.
 

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