haiiro
First Post
Sniktch said:I like XP costs - the more of them, the merrier. I present my players with as many XP cost options as I can get my hands on usually - for one thing it slows their progression ever so slightly and I can control their advancement a little better and for another, it allows them to customize their characters even more (esp. with Prestige Races and the like in the mix).
I think this is a very interesting approach.
Thus far, I have never had a player take an item creation feat or cast a spell with an XP component -- they've all been XP-hoarders.

The trade-off for magic item creation seems very good, particularly as you can easily wind up with more than the DMG-specified amount of gear for your level -- which is why I'm surprised I haven't seen them used more often. Perhaps introducing some of the non-caster oriented "spend XP to get benefits" options (paths, etc.) would turn people on to the whole idea. Like I said, interesting.
