Re: Re: Re: XP costs - use them or lose them?
So? The point is you won't be falling even further behind.
At which point you're likely to make up the difference in a couple of sessions, if experience is any guide.
The cleric is perfectly free to charge the fighter a premium for his services. Say 25% of the market price, which still gives the fighter a break and also nets the cleric a nice profit. All that money adds up, believe me.
Bagpuss said:
That still means the person creating items will eventually be about at least a level behind the person he makes the item for.
So? The point is you won't be falling even further behind.
The FRCS method only awards extra XP once you have already fallen more than a whole level in XP behind the rest of the players.
At which point you're likely to make up the difference in a couple of sessions, if experience is any guide.
Say a cleric creates a magic sword for the fighter, the fighter gets the benifit and the cleric takes the penalty, doesn't make much sense.
The cleric is perfectly free to charge the fighter a premium for his services. Say 25% of the market price, which still gives the fighter a break and also nets the cleric a nice profit. All that money adds up, believe me.
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