Chacal
First Post
MarauderX said:One thing I never liked having messed with as a player was XP. I don't charge wizards XP for creating items even though there is 100% success rate. If there was a chance for failure, I would GIVE them XP for doing the research and experimentation. So the last thing I am going to do is penalize characters for multiclassing, as in the long run it creates a weaker character vs. 'pure class' characters, even if just a little.
How do you balance Item creation, then ? More control on gold, changes in creation times ?
The xp cost for items or spells had worried me in the begining ( so much contrast with 2e), but having played some other RPG were nearly everything costs XP,
I changed my mind and see it as a nice balancing factor.
(though item creation never went wild IMC)
Your assumption about multiclassing being less efficient only really holds with spellcasters or classes with tons of new features at each level.
Ranger/Fighter or barb/fighter trade will save for lots of improvement IMO.
That being said, I always prefered to see the "favored class"
as a mechanism to make racial stereotypes logical from a PC point of view, rather than a way to limit multiclassing.
Thus , I don't like the current rule implementation for favored class.
Chacal