I am sitting here putting together potential encounters for one of my campaigns. I assembled a list of 5 DEADLY encounters that still fall short of the suggested XP for a day.
This campaign has 8, sometimes 9 players of 5th level. I did all my calculations based on a party of 8. Here is what I was playing around with for ideas ( forest encounters):
4 ettercaps & 12 giant spiders- 4200XP
2 wereboars & 6 giant boars- 4900XP
3 wyverns- 6900XP
Coven of 3 green hags- 5400XP
12 harpies & 1 harpy queen (custom CR6)- 4700XP
All that earns each character 3262.5 XP each. The "standard" is 3500 XP per day.
Based on the XP per day, characters should advance to 15th level in 33 adventuring days. This is beyond ludicrous.
Does anyone else think this pace is utterly ridiculous?
It is worth mentioning that some of your math in the initial post is entirely wrong.
First, to find the adjusted XP value of the monsters, you multiply their total XP (sum of their individual values) by an amount shown on DMG p.82 (x4 for more than 14 monsters).
Second, if you have a large group (8-9 players qualifies) you use the multiplier from the next step down (x3 for 11-14 monsters).
So your 4 Ettercaps (CR 2, 450 XP ea) and 12 Giant Spiders (CR 1, 200 XP ea) encounter does not come out to 4200 XP, it comes out to 12,600...
It's a 12,600 XP encounter for balance & challenge purposes (well over "Deadly", which would be about 9-10,000) that actually rewards each player only about 500 XP (based on the monsters' actual XP totals).
The amount each player should get per day is based on the effective XP, not the monster's actual XP, so your 12,600 encounter divided by the 8 players means they're each getting 1575 of their daily recommended 3500... probably not worth it from their perspective, since it's only providing 1/15th of what they need to reach the next level (525 XP, but they need 7,500 more to reach level 6).
4 ettercaps & 12 giant spiders- 12,600 effective XP
2 wereboars & 6 giant boars- 9800 effective XP
3 wyverns - 10350 effective XP
Coven of 3 green hags- 8100 effective XP
12 harpies & 1 harpy queen (custom CR 6)- 11750* effective XP
(probably less, since the CR 1's are largely irrelevant next to a CR 6)
Hope that helps.
From a "D&D's a game" perspective, no. Players like leveling up and getting stuff. From a "D&D tells a story that should take place in and produce an internally consistent game world", yeah, it's ludicrous.Based on the XP per day, characters should advance to 15th level in 33 adventuring days. This is beyond ludicrous.
Does anyone else think this pace is utterly ridiculous?
Look at the classic example, Lord of the Rings - nobody, even the most powerful champions, actually fights Sauron.
We have some strong necromancers raising up a post from 2015 and addressing it as new...
Experince and CR should be used to help guide the shape of encounters for balance purposes, but I am amazed people use it for leveling. I have used landmark leveling since AD&D era (although obviously a bit different then) - it has always been so much better. You advance PCs when they get to an achievement, not when they happen to kill enough goblins.
As someone who played in a game that used milestones, it wasn't so much that it was a terrible way of doing things, but it definitely doesn't mesh with the default rapid healing rate in 5E.I would prefer to use milestones myself, but every time I've proposed the idea my players have rebelled against it. They enjoy being rewarded with XP.
As someone who played in a game that used milestones, it wasn't so much that it was a terrible way of doing things, but it definitely doesn't mesh with the default rapid healing rate in 5E.
If you have a game that uses XP rewards for combat, then the point of combat is to gain XP. If you have a game that uses slow healing, then the point of combat is to consume resources.
In a game that uses milestones and has fast healing, combat seems pretty pointless. By the next morning, you would be in the exact same position having run through the fight as if you had just handwaved the whole thing as inconsequential.
I disagree. The DM of my other group uses milestones and normal healing. We've had plenty of combats in that group and we don't find it to be a waste of time. Sometimes we get treasure, and even when we don't it typically removes an obstacle from our path. Plus we often enjoy combat.
I like it quite a bit. I've talked my way out of a number of fights, and when I do I don't feel like I've cheated the party out of XP. I find milestones liberating for this reason. It doesn't much matter (from a mechanical perspective) whether you fight the encounter, bluff your way past it, or sneak around it.
I have convinced my regular group to award XP for overcoming encounters without fighting, so there are other means to reach similar ends. But using milestones is so much easier (alas)!