Hypersmurf
Moderatarrrrh...
In RotG: Familiars, Part 2, the horrid, horrid Share Spells rules from Defenders of the Faith - that we got rid of when 3.5 came out - are back!
Why, why, why?
"I cast Bull's Strength on myself, and Share it with my familiar!"
"It doesn't work. The familiar has its own Strength score."
"The druid can share Barkskin with his companion, and it has its own AC!"
"That's... different."
Blech.
-Hyp.
Why, why, why?
RotG said:In spite of the foregoing, some aspects of the master and familiar always remain distinct. The master and familiar have two separate pools of hit points. If the master casts a cure wounds spell, the hit points bestowed must go either to the master or to the familiar. If points are left over after the chosen recipient reaches full hit points, the excess can go to the other pool. In a similar fashion, the master and familiar both have their own ability scores, and magic that enhances or improves an ability score must all go to either the master or the familiar.
Some spells have benefits that can be fully shared and other benefits that must be allocated to the familiar or to the master. For example, an aid spell grants temporary hit points and bestows a +1 morale bonus on attack rolls and saves against fear effects. If the master and the familiar share an aid spell, only one of them gets the temporary hit points, but both receive the morale bonus.
"I cast Bull's Strength on myself, and Share it with my familiar!"
"It doesn't work. The familiar has its own Strength score."
"The druid can share Barkskin with his companion, and it has its own AC!"
"That's... different."
Blech.
-Hyp.