Kalanyr
Explorer
Blessed Powers (Note that these are all done as epic powers, to better reflect the sheer strength of them)
Blessed
Requirements:Holy Warrior
Cost:5.5 xp
Benefit: The fighter is blessed by the powers that be and can purchase Blessed powers and abilities. The fighter is unaffected by a single attack per adventure (i.e. thread) of the fighter's choosing. This power can be used in knock out fights but not in tournament fights.
Angel's Touch
Requirements: Blessed, Holy Strike
Cost: 7 xp
Benefit: All hits against Undead do 1 extra points of damage. This ability also negates Energy Drain.
Chi Mastery
Requirements:Angel's Touch, 8+ Chi (If its lower this is a liability not a power)
Cost: 7 xp
Benefit: All powers from Holy Battery cost 2 less Chi, to a minimum of 2 Chi.
(I original had 6 XP cost and 1 less Chi, but after some calculations, thats rarely an advantage, let alone an epic power.)
These were orignally on the some YBA questions thread but it seems determined to slide of the page before anyone will look at it.
Sollir made some comments there, and I've adjusted these a bit based on that.
Blessed
Requirements:Holy Warrior
Cost:5.5 xp
Benefit: The fighter is blessed by the powers that be and can purchase Blessed powers and abilities. The fighter is unaffected by a single attack per adventure (i.e. thread) of the fighter's choosing. This power can be used in knock out fights but not in tournament fights.
Angel's Touch
Requirements: Blessed, Holy Strike
Cost: 7 xp
Benefit: All hits against Undead do 1 extra points of damage. This ability also negates Energy Drain.
Chi Mastery
Requirements:Angel's Touch, 8+ Chi (If its lower this is a liability not a power)
Cost: 7 xp
Benefit: All powers from Holy Battery cost 2 less Chi, to a minimum of 2 Chi.
(I original had 6 XP cost and 1 less Chi, but after some calculations, thats rarely an advantage, let alone an epic power.)
These were orignally on the some YBA questions thread but it seems determined to slide of the page before anyone will look at it.
Sollir made some comments there, and I've adjusted these a bit based on that.