Originally posted by Creamsteak
Modifiers
I'd like to see the signature modifiers expanded on. They can be used for more.
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Teamwork
I don't really see too many people wanting this ability, so I'd think expanding here would also be better. I'm not very intuitive about this particular ability, however...
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Toughness
Nobody seems to like this feet, and although it's nice at low levels when you are always risking defeat, it becomes redundant. Maybe toughness should be slightly cheaper the first time you take it so that it's a more lucrative option to take at lower levels, and you don't feel like it was wasted at mid and higher levels.
First time it is taken it costs 3, second time it costs 4, and every time after that it costs 5... would make it possible to take it once without sacrificing an entire level that you need to spend on getting pre-reqs for higher up abilities.
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Assassin
I think Assassin should have two different possible pre-reqs. You should be able to take assassin with either Bounty Hunter or Poison Blade. Also... I think that Assassin if taken by a Bounty hunger would be neat if you recieved double the yen if you defeat your target in one hit... but then again that might be weird.
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Flexible Style
Cool, but costs too much. Your paying 5 for a temporary ability that may or may not be generated a second time. I think it should cost 2 + 1 (if you have a teacher with this ability) or 2+2 (if you don't). That way it represents that "Flexible Style" is, in its own way, a variation of a normal style.