good riddance 2 bad rubbish, no? Wasn't fond of the Storygame mechanic. At all. I know many gamers felt as I do. How do you create a game with such a touchy level of gaming? How would you reach young gamers and "Trad" gamers embracing a heavy OSR revival?
Who can blame Disney or Marvel? They bet on an story-game horse & seeing it lagging, pulled the saddle off. That's wise by any account. I'm hoping they look to Arc Dreams or Green Ronin or Beyond Belief games to make that game they want.
MWP is out of touch with the current wave of tabletop roleplaying. Plain & simple. The Marvel "diss" reflects that, on top of MWP's problem with holding onto licensed RPGs. It was a nice idea, but failed, at its core.
OSR rules, and it's Steve Kenson understanding that which keeps him ahead of the the curve with his games. They reflect a strong understanding of what plays.
Weis & Dragonlance can burn away as far as I'm concerned.
Who can blame Disney or Marvel? They bet on an story-game horse & seeing it lagging, pulled the saddle off. That's wise by any account. I'm hoping they look to Arc Dreams or Green Ronin or Beyond Belief games to make that game they want.
MWP is out of touch with the current wave of tabletop roleplaying. Plain & simple. The Marvel "diss" reflects that, on top of MWP's problem with holding onto licensed RPGs. It was a nice idea, but failed, at its core.
OSR rules, and it's Steve Kenson understanding that which keeps him ahead of the the curve with his games. They reflect a strong understanding of what plays.
Weis & Dragonlance can burn away as far as I'm concerned.
Last edited: