yeah (Marvel Heroes going away)

[MENTION=3817]Cam Banks[/MENTION]: you made a great game. I bought it and ran it on these boards, thus the Watcher as my Avatar. Easy system once I wrapped my head around how it is not D&D (in a good way). If you run a game here, I'm in any time. I get that the license was too expensive. That's ok. I never would have heard of MWP before this game, and now they're on the map. That's good publicity. Can you sell the game still, or is it going to be one of those "lost games"? Just thinking of potential for fan pages.
[MENTION=6705529]tunafish[/MENTION]: so far I've seen him in two threads where he irks other posters. He's either trolling intentionally, or he's just a Guy Gardener type who says things that are incorrect but with lots of enthusiasm. Oooh, or "G. Gordon Godfrey" from season 2 Young Justice! Or, like, maybe he's actually an anchor from Fox News! Regardless, if it was a crime to be wrong on the internet, wouldn't everyone other than me be in jail anyway? (or would I be in jail as the only non-criminal...?)
 

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It was not the best explanation of the CORTEX system I've seen, but once you get past that, it isn't actually fiddly with the dice, and even within one short pickup session at a gameday (so, players and GM who don't know each other) it started moving along pretty easily.
I didn't find it had much in common with earlier iterations of the CORTEX system, which I liked a lot more. I think having the traditional skill+stat would have appealed to me more.

But I agree with the OP's fiddly comment. It's presented as this story based narrative game but it's very crunchy. There's a lot of rolling and a lot of dice at play.
 

There is, and that threw me. What's weird is that most of those dice don't matter. The game is far more about narrative and story than I'd expected. For instance, we had a PC who was a billionaire industrialist (who DEFINITELY wasn't Tony Stark) who was wearing his Armadillo Armor (which DEFINITELY wasn't Iron Man) to a high society party. A competitor tried to humiliate and discredit him -- and using only scathing insults, The Armadillo inflicted enough emotional damage to make the man slink away in abject humiliation. Not a single punch was thrown, and the roleplaying was amazing. It was what sold me on the system.
 


I knew we should have used a d20. Cheers, Cam

Now THAT'S worthy of a reply, even though I didn't care for the OP. I wish the game had used a d20 as I probably would have understood it. As it is, I have a very pretty book but I don't really grok the rules. Still, I wish the game had succeeded--better for the hobby. Maybe in a natural selection kind of way the next iteration will be an OGL or Savage Worlds variant that I can use.
 

Is the reason the license is going away because of the cost? Has MWP commented? It seems like the companies who sell these have an overinflated idea of what kind of money can be made in the gaming market.
 

Is the reason the license is going away because of the cost? Has MWP commented? It seems like the companies who sell these have an overinflated idea of what kind of money can be made in the gaming market.
It is, they have and given how many licensed games they've produced, I suspect they have a good general idea.
 

good riddance 2 bad rubbish, no?

The Marvel "diss" reflects that, on top of MWP's problem with holding onto licensed RPGs. It was a nice idea, but failed, at its core.

Weis & Dragonlance can burn away as far as I'm concerned.

I'm going to defend tunafish grinding his axe.

It's all good and well that tuna doesn't like a game I like. But celebrating the fact that a game that other people love is going away? Classy. Backing that up with falsehoods? Wow. Wishing for a publisher he dislikes to burn away? Insert non-Grandma friendly comment. If his comments were pointed at a particular edition of D&D this would be labeled Edition Warring and Moderator Voice would definitely show up, but this kind of behavior being tolerated, even defended? Yikes!

There is, and that threw me. What's weird is that most of those dice don't matter. The game is far more about narrative and story than I'd expected. For instance, we had a PC who was a billionaire industrialist (who DEFINITELY wasn't Tony Stark) who was wearing his Armadillo Armor (which DEFINITELY wasn't Iron Man) to a high society party. A competitor tried to humiliate and discredit him -- and using only scathing insults, The Armadillo inflicted enough emotional damage to make the man slink away in abject humiliation. Not a single punch was thrown, and the roleplaying was amazing. It was what sold me on the system.

This. This and examples from my time running this game are what have pushed this into the realm of my Favorite Game Ever.
 

It's all good and well that tuna doesn't like a game I like. But celebrating the fact that a game that other people love is going away? Classy. Backing that up with falsehoods? Wow. Wishing for a publisher he dislikes to burn away? Insert non-Grandma friendly comment. If his comments were pointed at a particular edition of D&D this would be labeled Edition Warring and Moderator Voice would definitely show up, but this kind of behavior being tolerated, even defended? Yikes!

In order to be falsehoods, they have to be intentional. I don't think there's any significant evidence he was lying - rather than simply being ignorant and incorrect. But there's been way too much throwing of the edition war card over the last few years whenever someone's critical of a game and too many people sniping about badwrong opinions. Is his opinion hurting you? I seriously doubt it. As always, if you don't like what's being said in a thread, you needn't participate. If his facts are wrong and you can address the errors, correct them. But if he doesn't like or even hates a game or publisher, why should he not have the same space to express those ideas as someone who loves them?
 
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I'm a big fan of the D20 system. However, when it comes to super heroes, I will always go back to the old TSR Marvel Super Heroes game. I can even argue that I didn't know of that game system until after I had been playing D20 games for years. It's easier, and more open to create what you want and do what you want, yet still confined within a set of rules that are easily bent.
 

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