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Yedan's Troubleshooters


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OOC: I am going to give a no on that one. Apparently cover does affect ranged touch attacks, but despite the fact that some people seem to argue on the Paizo board that a ray counts as a ranged weapon, that does not necessarily mean that touch attack spells suffer the same penalty for firing into melee. I feel that rule was developed to account for movement in between when a weapon is fired and when it hits, but with ray attacks are effectively instantaneous; as long as you are pointing in the right direction when you fire, it hits. As well, the entry for ranged weapons firing into melee specifically says " shoot or throw " , which I take to refer to the means by which the weapon is launched, and spells are launched in a distinctively different way from bows (which "shoot") and daggers (which are "thrown").
 

OOC: Well, that certainly helps us. Interesting rationale. A little off-topic here, but what's the consensus on Point Blank Shot being used by ray casters? The text in the PRD says it's for ranged "weapons." So this should technically preclude casters. But it's not uncommon to see official WotC 3.5 stuff with casters who have PBS specifically for their spells.
 

OOC: I really do not care. I did not start this game to argue about rules technicalities that have not and are not likely to come into play. Can we just move on with the game? Morgan is up.
 

OOC: I really do not care. I did not start this game to argue about rules technicalities that have not and are not likely to come into play. Can we just move on with the game? Morgan is up.

OOC: Wow. I did not expect that response. You seem very knowledgeable about the rules and mechanics so I was hoping to learn from you as I am fairly new to the PFRPG ruleset. I will withdraw the question as it obviously is upsetting. Apologies once again.
 

OOC: As we're asking rules clarification. Withdraw says
If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.
Does that mean if Mez takes a 5' step due west this round (so he is in a square threaten by G1) then Withdraws next round then G1 will still get a AOO as he moves out of the left most of G1's sphere of influence?

Hope the question is clear.
 
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OOC: If you have questions about the rules that are not relevant to this game you can usually use Google to find a thread on the Paizo messageboards about that question.

As for ghostcat, I believe you have read that rule correctly.
 

[sblock="OOC'][QUOTE="Kaodi, post: 5849728, member: 1231"]
OOC: If you have questions about the rules that are not relevant to this game you can usually use Google to find a thread on the Paizo messageboards about that question.
[/quote]

Understood. Your previous answer was so well reasoned, I couldn't resist the urge to pick your brain. I'll stick to game-relevant questions from now on. [/sblock]
 

Morgan Sorrowful

Grits his teeth and moves through tiny openings, weapons hacking at him to get to Mez, while letting his companion keeping guard.

[sblock=Mini Stat Block]
Morgan Sorrowful

Morgan has both club and shield ready as Kaodi allowed OOC

standard: still full defense
move: move next to Mez, on square away from G4 and diagonal to G2. Shall I roll the enemies AoOs
free: command centipede to "guard" the squares he is adjacent to.

---

HP: 11/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Magic Stone, Shillelagh

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

-4 sp
[/sblock]
 

As Morgan steps around the ghostly warrior its blade flashes towards him, drawing a long gash and painful gash along the druid's back, but thankfully missing anything vital. Crawler attacks, but his mandibles fail to do any damage to the skeleton.

OOC: Morgan takes 8 damage. That is the second time a critical hit chance has gone unconfirmed.

XX XX Cr XX XX Me G2 Ev XX
XX XX XX G1 XX Mo XX G4 XX
XX XX Ba Wh XX XX XX XX XX

At this point Mez could use the withdraw action freely as G1 has already used up its AoO.
 
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