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Yedan's Troubleshooters


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OOC: I believe that in the first round you delayed until after Colvin, and Mez readied an action to activate when the dwarf spirit acted, thus that would mean Whyre would go before Mez.

Evret
Colvin
Whyre
Mezcia
Dwarven Ghost
Morgan and Crawler
Bastion
 

Hoping to set an example by doing...Whyre moves past Morgan, dropping his bow and pulling out his club. But instead of attacking he seems intent on staying alive.

OOC:
Free Action: Drop bow
Move: Draw club and move to G5
Standard: Total Defense
 
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"Noooooo" cries Mez as the dwarf beheads Lirev. "You didn't have to do that. We would have compromised" he sobs. "But now" his voice changes and you can almost hear the flames as he continues "your soul will rot in the deepest recesses of hell while Harad takes his rightful place in the tomb of his ancestors."

Mez moves to where he can get a clear shot at the ghost and casts a spell.

[sblock=Actions]Move to M4 and cast Disrupt Undead[/sblock][sblock=Daily Spells]0th Level: Detect Magic
0th Level: Disrupt Undead
0th Level: Ray of Frost

1th Level: Obscuring Mist
1st level (Int Bonus): Grease
[/sblock]
 

Knowing that they will have to work together, Evret does his best to keep the ghostly creature in one place so that the others can do their work. He strikes carefully, keeping half a mind to his own protection as he probes for a vulnerability.
"These Granthums will rest in peace, and you WILL be driven into the outer darkness!"

OOC: Going to fight defensively to up my AC a little, but I want to make sure he stays focused on us and off the casters. If he's incorporeal, the SA won't apply.

edit2: I screwed up fighting defensively, my attack needs to go down another 2 points to a 15. It is -4 instead of -2 to hit like I thought. AC is now 17.
 
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[sblock="ooc"]Honestly though, one could argue a creature is not going to know you're in TD. Considering that TD isn't some sticker or badge on your forehead and given the fact you still have your weapon, and given the fact you can change your stance from round to round...i would argue it's meta-game for the DM to have the creatures realize that the players are in "Total Defense" unless the DM is going to provide players with that same type of meta-game information.

If you've ever watched a boxing match or a cage match fight, fighters will switch their tactics from moment to moment. None of them drop their guard and realize, "Oh, the other guy is in Total Defense mode and won't be able to AoO me if I try and grapple him or trip him." [/sblock]
 

Colvin drops into a defensive stance and tries to hold the ghost in his current position. "Just die again you bastard!"
 
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Nymm 21, 998 YK

As Mezcia's disrupting ray goes far wide of dwarven spirit, it moves its head from one side to the other, sweeping its gaze over all of you. "Fooools," it groans, "Granthum shall not rest in peace. Continue to interfere, and you will join them in pieces." The ghost spreads its arms and roars, suddenly contracting into a tiny ball of blue flame which then explodes, showering you with pale fire. Fortunately, it is not so hot as to cause any real harm to you. Unfortunately, the same cannot be said for the straw bales stacked nearby, which are promptly alight.

OOC: Evret
Colvin
Whyre
Mezcia
F is for "Fire" ;) .
Morgan and Crawler
Bastion


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OOC: Yes, it is Morgan's turn. There is a sidebar dealing with extinguishing fires here: Environmental Rules - Pathfinder_OGC . Long story short, your chances of putting out the fire before it spreads are really, really bad. In fact, I recommend moving away from the fire, because the rules for catching on fire are really rather harsh.
 

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