evilbob
Adventurer
Actually, I have to say that this is one of my favorite minor details in the DMG: no more super-complex NPC building! I LOVE the idea of just saying, "ok, now your villains would probably make intelligent feat selections and all that, but instead of spending hours crafting what amounts to another PC, just take their normal stats and add +X based on their level."SSquirrel said:The DMG does put it forth as pretty much the villains will be evil, and obviously they spend their feats on other stuff![]()
Brilliant! I wish I'd have thought of this 5 years ago.