malchus
First Post
Hi,
I was reading the thread on EK strategies in the Rules forum, and I came up with an idea for an alternate EK. I'll post the stats here and add my reason and thoughts on it below. I'd appreciate any comments, advice, or insight you guys might have on it.
Alignment: Any
Hit dice: d8
Requirements
Skills
Class Features
Weapons and Armour: The Eldritch Knight gains no proficiency with weapons or armour.
Martial Focus: The Eldritch Knight learns to focus his arcane powers through his weapon. Choose one type of weapon the Eldritch Knight has Weapon Focus in - a Eldritch Knight is considered to have the Eschew Materials feat while holding this type of weapon drawn. An Eldritch Knight may choose another type of weapon at 7th level (again, as long as he already has Weapon Focus for that weapon).
Casting in Armour: A Eldritch Knight can cast arcane spells with somatic components in armour without penalty, but is limited by the highest spell level he can cast while armoured. At 2nd level, he can cast spells using spell slots which are two spell levels lower than the maximum spell level he can cast. At 6th level, he can cast spells using spell slots one level lower than his maximum, and at 10th level can cast any spell he knows while in armour.
Melee arcana I: As a standard action, a Eldritch Knight can use his weapon to deliver a melee touch attack spell. He must be using a weapon he can use as a Martial Focus to do this. The attack roll can be resolved either as a melee touch attack or as a normal melee attack - if the latter is chosen, the target takes normal damage from the weapon as well as from the spell on a successful attack.
The Eldritch Knight's off hand must be free during this action if the spell has a somatic component.
Ranged touch attacks can be delivered in the same fashion if the Eldritch Knight's Martial Focus weapon can be used for ranged attacks.
When using this action, the Eldritch Knight does not draw an attack of opportunity for casting the spell (but may still draw one if making a ranged attack).
Off-hand arcana: A Eldritch Knight can use certain magical items and still make melee attacks in the same round. As long as the Eldritch Knight is wielding a weapon he can use as his Martial Focus, he may use a magic item in his off hand and make a full melee attack with his primary weapon as if he had the Two-Weapon Fighting feat. The only magic items which can be used this way are wands, rings, rods and staves which deliver a melee touch attack or ranged touch attack, and take only a single action to activate. The modifiers for Two-Weapon Fighting apply to these attack rolls as well as any melee attacks the Eldritch Knight makes with his primary weapon.
For the purposes of this ability, any item which weighs 3 pounds or less is treated as a light weapon, and anything weighing between 3 and 8 pounds is treated as a one-handed weapon. Heavier items may not be used in this fashion. Thus, in general, rings and wands would be considered light weapons, and staves considered one-handed. Rods are considered one-handed weapons unless their description treats them as light maces, in which case they are light weapons.
Only one off-hand attack per round can be made in this fashion, regardless of any Two-Weapon Fighting or related feats the character may posess.
Melee Arcana II: As Melee arcana I, however the ability can now be used as one of a Eldritch Knight's iterative attacks during a full attack action. Also, a Eldritch Knight wielding a melee weapon can make a ranged touch attack using this ability, but would not be able to apply any bonuses due to using that weapon unless the weapon can also make ranged attacks
This ability can be used once per round.
I was reading the thread on EK strategies in the Rules forum, and I came up with an idea for an alternate EK. I'll post the stats here and add my reason and thoughts on it below. I'd appreciate any comments, advice, or insight you guys might have on it.
Alignment: Any
Hit dice: d8
Requirements
Weapons and armour: Must be proficient in all martial weapons, light and medium armour
Feats: Weapon Focus (any weapon), Combat Casting, [that feat which allows you to channel spell slots into attack / damage bonuses]
Special: Must be able to cast 3rd level arcane spells
Skills
Class skills: Concentration (Con), Craft (Int), Decipher Script (Int), Jump (Str), Knowledge (arcana) (Int), Knowledge (nobility and royalty) (Int), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Swim (Str)
Skill points per level: 2 + Int modifier
Code:
Level Attack Fort Refl Will Special Spell casting
1 +1 +2 +0 +0 Martial Focus + 1 level existing arcane class
2 +2 +3 +0 +0 Casting in Armour I
3 +3 +3 +1 +1 Melee Arcana I + 1 level existing arcane class
4 +4 +4 +1 +1 Off-hand arcana
5 +5 +4 +1 +1 Weapon Focus + 1 level existing arcane class
6 +6 +5 +2 +2 Casting in Armour II
7 +7 +5 +2 +2 Martial Focus + 1 level existing arcane class
8 +8 +6 +2 +2 Melee arcana II
9 +9 +6 +3 +3 + 1 level existing arcane class
10 +10 +7 +3 +3 Casting in Armour III + 1 level existing arcane class
Class Features
Weapons and Armour: The Eldritch Knight gains no proficiency with weapons or armour.
Martial Focus: The Eldritch Knight learns to focus his arcane powers through his weapon. Choose one type of weapon the Eldritch Knight has Weapon Focus in - a Eldritch Knight is considered to have the Eschew Materials feat while holding this type of weapon drawn. An Eldritch Knight may choose another type of weapon at 7th level (again, as long as he already has Weapon Focus for that weapon).
Casting in Armour: A Eldritch Knight can cast arcane spells with somatic components in armour without penalty, but is limited by the highest spell level he can cast while armoured. At 2nd level, he can cast spells using spell slots which are two spell levels lower than the maximum spell level he can cast. At 6th level, he can cast spells using spell slots one level lower than his maximum, and at 10th level can cast any spell he knows while in armour.
Melee arcana I: As a standard action, a Eldritch Knight can use his weapon to deliver a melee touch attack spell. He must be using a weapon he can use as a Martial Focus to do this. The attack roll can be resolved either as a melee touch attack or as a normal melee attack - if the latter is chosen, the target takes normal damage from the weapon as well as from the spell on a successful attack.
The Eldritch Knight's off hand must be free during this action if the spell has a somatic component.
Ranged touch attacks can be delivered in the same fashion if the Eldritch Knight's Martial Focus weapon can be used for ranged attacks.
When using this action, the Eldritch Knight does not draw an attack of opportunity for casting the spell (but may still draw one if making a ranged attack).
Off-hand arcana: A Eldritch Knight can use certain magical items and still make melee attacks in the same round. As long as the Eldritch Knight is wielding a weapon he can use as his Martial Focus, he may use a magic item in his off hand and make a full melee attack with his primary weapon as if he had the Two-Weapon Fighting feat. The only magic items which can be used this way are wands, rings, rods and staves which deliver a melee touch attack or ranged touch attack, and take only a single action to activate. The modifiers for Two-Weapon Fighting apply to these attack rolls as well as any melee attacks the Eldritch Knight makes with his primary weapon.
For the purposes of this ability, any item which weighs 3 pounds or less is treated as a light weapon, and anything weighing between 3 and 8 pounds is treated as a one-handed weapon. Heavier items may not be used in this fashion. Thus, in general, rings and wands would be considered light weapons, and staves considered one-handed. Rods are considered one-handed weapons unless their description treats them as light maces, in which case they are light weapons.
Only one off-hand attack per round can be made in this fashion, regardless of any Two-Weapon Fighting or related feats the character may posess.
Melee Arcana II: As Melee arcana I, however the ability can now be used as one of a Eldritch Knight's iterative attacks during a full attack action. Also, a Eldritch Knight wielding a melee weapon can make a ranged touch attack using this ability, but would not be able to apply any bonuses due to using that weapon unless the weapon can also make ranged attacks
This ability can be used once per round.