Quartz
Hero
I had a bit of an epiphany about fixed HP / level this morning and I thought I'd share.
One of the problems with using average HP is that it benefits the non-combat classes vastly more than the combat classes who do and lose out. And I have a simple solution: take the the maximum result and subtract 2.
Sorcerors and wizards get 2 HP / level (50%); Bards and rogues 4 HP / level (67%); clerics, monks, and rangers 6 HP / level (75%); fighters and paladins 8 (80%); barbarians and knights 10 (83%).
An alternative way of looking at it is to take the maximum of the next-lower die, in which case mages get 3HP / level (d3).
One of the problems with using average HP is that it benefits the non-combat classes vastly more than the combat classes who do and lose out. And I have a simple solution: take the the maximum result and subtract 2.
Sorcerors and wizards get 2 HP / level (50%); Bards and rogues 4 HP / level (67%); clerics, monks, and rangers 6 HP / level (75%); fighters and paladins 8 (80%); barbarians and knights 10 (83%).
An alternative way of looking at it is to take the maximum of the next-lower die, in which case mages get 3HP / level (d3).