Boarstorm said:I've always been mystified by the assertion that certain systems support "roleplay" or "storytelling" more than others.
In my experience skill systems and social interaction rules were always more of an appendage to the actual roleplay, occassionally useful for when you were winging it, but hardly necessary on a regular basis.
My experiences may not be typical, but they leave me in a position that I don't have a lot of context to evaluate assertions such as this.
In my experience a system supports roleplaying to the same degree it supports immersion in character. Systems which give you an excellent view of life through the eyes of your character encourage roleplaying, whereas systems that jostle you out of character to deal with metagame concerns or gamist artifacts detract from it.