Boarstorm
First Post
Heselbine said:Compare this adventure to the first adventure for 3e. In my mind, this one is far superior
But... but... Meepo.

Or am I misremembering and one came before that?
Heselbine said:Compare this adventure to the first adventure for 3e. In my mind, this one is far superior
Heselbine said:The Sunless Citadel is what I'm talking about yes, and yes, it had Meepo.
But the threat was an evil druid with his evil twig-men, and frankly it was a little on the silly side. KotS contains a far more credible and significant threat and it showcases 4e's far superior ability to have challenging and interesting encounters straight off. I mean, how many fights against four kobolds do you need to have in 3e before the PCs are strong enough for an interesting encounter?
4e started off with some design assumptions. If you don't agree with the design assumptions you're not going to like the game - fair enough. But I think you should judge the success of the game against how well it meets its objectives, not whether or not you disagree with those objectives.
Heselbine said:Sorry, the you wasn't you, it was a generic you.
Irda Ranger said:Welcome to my world. Luckily, I have a solution which I'll post in House Rules once I can fully document it (which I need the books for).
The Eternal GM said:As for the fighter. The pre-gen does suck. He marks, which means that a monster is meant to turn on him. But the penalty is no big deal (unlike the Paladins very random mark for divine damage... Thing... Er) and nigh every monster is free to just wander off and hit the squishy people. So for all I hate 'combat control' as a concept in a tabletop game, I am even more unimpressed when it doesn't work.