Henry
Autoexreginated
Three thoughts occur to me:
1) The fighter's marking and "suckage" -- Were you giving the fighters the free attack when the enemy went wandering off after the squishier PCs? Every time the enemy wanders off, the fighter gets one, mark or not, and it's nto as easy to avoid as op-attacks were. That's pretty strong incentive not to wander away from a fighter more than once.
2) Minion problems -- that's by design, and really works for me. In fact, if you ever mixed monsters with and without class levels in 3e, it worked this way, except that the unleveled creatures were often not a threat. At least this way, there is a reason for minions to be on the field. I love the change to this part of the rules myself.
3) As for the Daily resting, It's bittersweet. We changed off of Vancian casting to get a system that still encourages the same thing.
However, I'm willing to bet that in practice, most groups won't go resting every single time they so much as use a daily ability - that would be like filling up your gas tank every time before you leave home or work for a 5 mile drive.
1) The fighter's marking and "suckage" -- Were you giving the fighters the free attack when the enemy went wandering off after the squishier PCs? Every time the enemy wanders off, the fighter gets one, mark or not, and it's nto as easy to avoid as op-attacks were. That's pretty strong incentive not to wander away from a fighter more than once.
2) Minion problems -- that's by design, and really works for me. In fact, if you ever mixed monsters with and without class levels in 3e, it worked this way, except that the unleveled creatures were often not a threat. At least this way, there is a reason for minions to be on the field. I love the change to this part of the rules myself.
3) As for the Daily resting, It's bittersweet. We changed off of Vancian casting to get a system that still encourages the same thing.
