Mister Doug
First Post
Endroren said:I think though that the point is that 4E doesn't seem to focus on that style of play. Rather, it is HERO QUEST 4E with the D&D name. Very cool. Very fun. But just look at the structure of the game as set forth by WotC. It's absolutely an "uber minis game" rather than a true RPG.
Is that bad? Not really. If it is still fun, then great. But I think his complaint is on the money and very valid.
I guess I'm baffled. Ever since I first started playing D&D in junior high, back in 1980, D&D has clearly not supported roleplay over combat within the mechanics of the game. I'm not convinced that's a problem. Back when I played 1e, we had combat rules and samples mixed with puzzles and rules for gaining xp from killing things and gaining wealth; in 2nd edition, we had more RP focus, but scant rules to support it; in 3e and beyond, heavy combat focus and a "return to the dungeon." All the way back to the original woodgrain boxed set of OD&D, tabletop combat has been a key element of D&D, and RP an outgrowth not of the rules, but of how the game is played.