Well, Burning Hands is a Close Blast 5, so it doesn't provoke OAs.Insight said:Area effects provoke opportunity attacks. So dumping a spell on yourself to clear minions isn't the best plan unless the minions can't hit you (or can't hit you very often).
Care to elaborate on what a 'true' RPG is?Endroren said:It's absolutely an "uber minis game" rather than a true RPG.
As opposed to the 3E version?Felon said:Sleep does seem like a crap spell now.
I think it's fantastic. In the D&D XP delve it was THE decisive power to stand a chance at surviving the encounter with the black dragon.
I think Forge of Fury was probably the best of the whole 3.0 'Adventure Path' from WotC. It did an excellent job of putting diverse creatures into a big dungeon complex with noticeably different areas.Zil said:I only experienced both of those adventures from the player side, and I would have to agree with you that Forge of Fury was pretty bad - we never finished it and this effectively ended that campaign.
It was challenging, but not overly so. I think there were three character deaths in the adventure:
- one tried to charge over the rope bridge very early in the adventure and fell down.
- one died in the roper area after stepping into a gray ooze.
- one died during the fight against the dragon.
They knew better than to try to fight against the roper. It turned out to be an excellent opportunity for roleplaying.