You all like swarms of things, right?

A new creature: the Brood of Roaches. Basically, a Wasp Swarm with a different ability.

Eventually, I plan to post more swarms here; feel free to add your own. I've got the following swarms in the works:
School of Pirhana
Crawling Claw Swarm
Grave Worms (worms that infest corpses and cause them to animate)
Husk Swarm (a reanimated swarm insect exoskeletons)
Two energon swarms - tiny xeg-ya and xag-yi.
And a unique swarm from some place that's a bit "far out."

Without further ado...

Medium-Size Vermin (Swarm of Fine Creatures)
Hit Dice: 4d8+4 (22 hp)
Initiative: +3
Speed: 20 ft.
AC: 13 (+3 Dex), touch 13, flat-footed 11
Attacks: Swarm
Damage: Swarm 1d6 plus disease
Face/Reach: 5 ft./0 ft.
Special Attacks: Distraction (DC 13), disease (DC 13)
Special Qualities: Swarm traits, vermin traits
Saves: Fort +5, Ref +4, Will +1
Abilities: Str 1, Dex 16, Con 13, Int —, Wis 10, Cha 2
Skills: —
Feats: —
Climate/Terrain: Any land or underground
Organization: Swarm
Challenge Rating: 2
Treasure: —
Alignment: Always neutral
Advancement: —

Distraction (Ex): Any nonmindless creature vulnerable to the swarm damage of the brood of roaches that begins its turn with a swarm in its square it nauseated for 1 round. A Fortitude save (DC 13) negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills requiring patience and concentration requires a Concentration check (DC 20).
Disease (Ex): The brood of cockroaches lives in filth. Creatures who suffer damage from the swarm must make Fortitude saves (DC 13) or become afflicted with filth fever.


Interresting, although it wasn't exactly how I had envisioned the Brood of Cockroaches. I might post my version at a later date. But not bad never the less... :D
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Frog Slime

Excellent work. As I have a brood of cockroaches as a pet, myself,
I wouldn't mind having one of my wizard character being able to summon a fiendish or anarchic variety of the swarm.

I was toying with the idea of a swarm of flying piranha with two different varieties. They originated from the Abyss, but many schools have since "gone native" on the Material. So, you have neutral normal ones and chaotic evil (Extraplanar) ones.

Now, to sit down and think out some stats for the hungry hungry hip, er, flying fish.


Been wanting to do a 3E form of a Spider Swarm, but havn't gotten around to it.

Swarm of Fine creatures (or possibly Diminiutive).
Or, better yet, different stats for each size!
Sorry that I haven't made any new posts; an incident with an underage drunk driver has drawn my attention away from the forums. I should have a new swarm by the end of the week.
A 17-year-old drunk made an illegal left turn and nailed my car, totalling it. It was an old piece of junk, but it ran, and now there's some legal issues regarding getting insurance to cover it because of the age of the other driver (despite the fact that the accident was entirely his fault). Fun stuff.

the Jester

Hey Rick, I can see that you're still around- any chance of another swarm from you? Your brood of roaches is really cool (in an icky way, of course)!


Just to add to the swarmy goodness, here's a critter from my game:

Thorn Squirrel Swarm
Tiny Animal (Swarm)

Hit Dice 4d8 (13hp)
Initiative +6
Speed 50 ft. (10 squares)
Armor Class 16 (+2 size, +2 dex, +2 natural), touch 14, flat-footed 14
Base Attack/Grapple +3/-
Attack Swarm (1d6 + Poison and Wounding)
Full Attack Swarm (1d6 + Poison and Wounding)
Space/Reach 10 ft, 0 ft.
Saves: Fort +4 Ref +6 Will +2
Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills: Balance +10, Climb +10, Hide +14, Listen +6, Spot +7
Environment: Temperate Grasslands
Organization: Solitary, pack (2-4 swarms) or infestation (7-12 swarms)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: None
Level Adjustment: --
Languages: None
Special Attacks: Distraction, wounding, poison
Special Qualities: Half damage from slashing and piercing, low-light vision, scent, swarm traits
Feats: Alertness, Weapon Finesse

Thorn squirrels are native to the grassy plains and uplands of Graesholm. Most of the time, they are innocuous rodents with a lifestyle similar to the prairie dog. However, they occasionally experience population explosions. When this happens, or any time they are forced to live in very crowded conditions, they transform into a menace. Their skin develops hardened nodules which grow into wicked, horn-like thorns. They become very aggressive and develop a taste for meat. Eventually swarms of the creatures scatter across the plain, moving at lightning speed and bringing down anything in their path. If no food is available they will eventually turn on each other. The grasslands are afflicted with thorn squirrels every 10-12 years on average. An infestation usually lasts about two weeks.

A thorn squirrel swarm seeks to surround and attack any prey it encounters. Thorn squirrels will eat grain, fruit or carrion, but prefer living prey. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.

Distraction (Ex): Any living creature that begins its turn with a thorn squirrel swarm in its square must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Poison (Ex): A thorn squirrel’s thorns exude a natural toxin (to which the squirrels themselves are immune). Any creature injured by a thorn squirrel swarm must make a DC 12 Fortitude save or be paralyzed for 1 minute. A creature who successfully saves is immune to that swarm’s poison for 24 hours.

Wounding (Ex): Any living creature damaged by a thorn squirrel swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.

the Jester

Mortis said:
I've recently been thinking of doing a swarm of stirges. :lol:

Really?? Me too! I was thinking that it would make a good monster for even high-level pcs. (Especially if you add a template to make it energy resistant!)

the Jester

Another swarm....

Mosquito Swarm-- CR 1
N fine vermin (swarm)
Init +0, Senses darkvision 60’, scent, Listen +0, Spot +0
AC 18, touch 18, flat-footed 18
Hp 13 (2 HD)
Fort +2, Ref +0, Will +0
Resist immunity to mind-affecting effects and weapon damage
Speed fly 20’ (perfect)
Melee Swarm (1d6 plus blood drain)
Base Atk +0; Grp -
Atk Options blood drain, distraction
Abilities Str 1, Dex 11, Con 11, Int -, Wis 11, Cha 9
SQ vermin traits
Feats Weapon Finesse (B)
Skills Hide +16

Blood Drain (Ex)- any creature damaged by the mosquito swarm suffers 1 point of con damage.

Distraction (Ex)- any creature that begins its turn with a mosquito swarm in its space must make a Fort save (DC 11) or be nauseated for one round.