You all like swarms of things, right?

the Jester

Legend
Hey Rick, I can see that you're still around- any chance of another swarm from you? Your brood of roaches is really cool (in an icky way, of course)!
 

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JimAde

First Post
Just to add to the swarmy goodness, here's a critter from my game:

Thorn Squirrel Swarm
Tiny Animal (Swarm)

Hit Dice 4d8 (13hp)
Initiative +6
Speed 50 ft. (10 squares)
Armor Class 16 (+2 size, +2 dex, +2 natural), touch 14, flat-footed 14
Base Attack/Grapple +3/-
Attack Swarm (1d6 + Poison and Wounding)
Full Attack Swarm (1d6 + Poison and Wounding)
Space/Reach 10 ft, 0 ft.
Saves: Fort +4 Ref +6 Will +2
Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills: Balance +10, Climb +10, Hide +14, Listen +6, Spot +7
Environment: Temperate Grasslands
Organization: Solitary, pack (2-4 swarms) or infestation (7-12 swarms)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: None
Level Adjustment: --
Languages: None
Special Attacks: Distraction, wounding, poison
Special Qualities: Half damage from slashing and piercing, low-light vision, scent, swarm traits
Feats: Alertness, Weapon Finesse

Description
Thorn squirrels are native to the grassy plains and uplands of Graesholm. Most of the time, they are innocuous rodents with a lifestyle similar to the prairie dog. However, they occasionally experience population explosions. When this happens, or any time they are forced to live in very crowded conditions, they transform into a menace. Their skin develops hardened nodules which grow into wicked, horn-like thorns. They become very aggressive and develop a taste for meat. Eventually swarms of the creatures scatter across the plain, moving at lightning speed and bringing down anything in their path. If no food is available they will eventually turn on each other. The grasslands are afflicted with thorn squirrels every 10-12 years on average. An infestation usually lasts about two weeks.

Combat
A thorn squirrel swarm seeks to surround and attack any prey it encounters. Thorn squirrels will eat grain, fruit or carrion, but prefer living prey. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.

Distraction (Ex): Any living creature that begins its turn with a thorn squirrel swarm in its square must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Poison (Ex): A thorn squirrel’s thorns exude a natural toxin (to which the squirrels themselves are immune). Any creature injured by a thorn squirrel swarm must make a DC 12 Fortitude save or be paralyzed for 1 minute. A creature who successfully saves is immune to that swarm’s poison for 24 hours.

Wounding (Ex): Any living creature damaged by a thorn squirrel swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.
 

the Jester

Legend
Mortis said:
I've recently been thinking of doing a swarm of stirges. :lol:

Regards,
Mortis

Really?? Me too! I was thinking that it would make a good monster for even high-level pcs. (Especially if you add a template to make it energy resistant!)
 

the Jester

Legend
Another swarm....

Mosquito Swarm-- CR 1
N fine vermin (swarm)
Init +0, Senses darkvision 60’, scent, Listen +0, Spot +0
AC 18, touch 18, flat-footed 18
Hp 13 (2 HD)
Fort +2, Ref +0, Will +0
Resist immunity to mind-affecting effects and weapon damage
Speed fly 20’ (perfect)
Melee Swarm (1d6 plus blood drain)
Base Atk +0; Grp -
Atk Options blood drain, distraction
Abilities Str 1, Dex 11, Con 11, Int -, Wis 11, Cha 9
SQ vermin traits
Feats Weapon Finesse (B)
Skills Hide +16

Blood Drain (Ex)- any creature damaged by the mosquito swarm suffers 1 point of con damage.

Distraction (Ex)- any creature that begins its turn with a mosquito swarm in its space must make a Fort save (DC 11) or be nauseated for one round.
 


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