Quickleaf
Legend
What if the PCs always hit with their attacks?
I'm considering a house rule which allows the players to turn a miss into a hit by suffering some kind of backlash. What kinds of backlash would be a good trade off?
Losing a healing surge? Having your weapon lodged/jammed and needing to spend a standard action to ready it? Dropping to the end of the initiative order? Granting adjacent enemies opportunity attacks? Triggering hazardous terrain or a trap?
There have been so many times when a player IMC would get all excited about their attack and then they'd roll a miss and it would just feel anti-climactic. I am searching for a way to address this 'miss let down' that doesn't punish players who invest in attack bonus feats or make those kinds of feats "must haves."
I'm considering a house rule which allows the players to turn a miss into a hit by suffering some kind of backlash. What kinds of backlash would be a good trade off?
Losing a healing surge? Having your weapon lodged/jammed and needing to spend a standard action to ready it? Dropping to the end of the initiative order? Granting adjacent enemies opportunity attacks? Triggering hazardous terrain or a trap?
There have been so many times when a player IMC would get all excited about their attack and then they'd roll a miss and it would just feel anti-climactic. I am searching for a way to address this 'miss let down' that doesn't punish players who invest in attack bonus feats or make those kinds of feats "must haves."