You are all GODS!!

Chrextes: The God of Time

The God of Time is full of paradoxes. He could be said to have always and simultaneously never existed both within and outside of time. He has provided a sense of teleological direction to countless worlds, yet thrown countless others into endless repeating cycles.

Knowing precisely the timelines of each of these worlds and seeing worlds endbefore they even began, the God of Time mused on how to avoid the inherent predictability his status afforded him. His decision was to isolate an aspect of himself and throw it into the grey leaving it to wander both inside and outside the timestream to find other divine creator minds and create a joint worlds, but ones where time would still flow.

Home Plane: Chronaeria

Chrextes travels on a plane called Chronaeria. Chronaeria is a world where time streams meet and interact with wondrous effects. Parts of the dimension are locked in eternal cycles, where only an outside disturbance would break an ever-repeating pattern that ticks like clockwork. Other sections have directional time, but one that flows at various speeds or even in different direction. A travellers standing at the boundary would best be careful, lest he soon find himself with legs of a neonate, yet the head of a whizened old man.

The plane is dotted with portals leading not merely to geographical spaces, but to the past, the future and alternative realities.

Chrextes dwells in a vast citadel that is always part pristine, part ruined, part assembled, part under demolition and part under construction. An armada of constructs perpetually hoists new arches into the air to complete the project, but as new timestreams emerge from within, time sometimes reverses, so a portion of them always works backwards. While some parts remain preserved without blemish for aeons, tther sections of the citadel decay at visibly alarming speed.

Time fluxes unbound on Chronaeria, but Chrextes ensures that only one time stream exits the planar dimension for each material plane, for the interaction of multiple time streams would not be conductive to their development.

Worshippers: Shapeshifters and Very Long Lived or Immortal Races

Note on shapeshifters: Shapeshifters accept that time is inexorable and change inevitable, so they change with it.

Alignment: I would say True Neutral. Time on the Prime Material Plane is inexorable and regular, but it also affects change, sometimes change that is not easily predictable.

Domains: Time, Transformation, hmm, I am not completely sure – still have to think on these, apart from Time – that one is obvious…

Godly/Monstrous Traits:

Blink (as from blink dog): Chrextes is only partially present in the current time stream

(Note: I am still searching through the monster manual for appropriate traits… this was just the first appropriate one I came across and reflavored.)
 
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from now on when i speak on matters as co-dm it will be in purple so you can se if it official or just my personal oppinion in the discusion
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Good idea!

Ill second that suggestion since that also was my biggest problem with it...

yes we are all gods and all powerfull but the DMG also states that if somthing is that good that evryone wanna take it its to good, and alter reality is that good.


Thanks! :)
 

As I told Mith and Legend before, you should look Here for special abilities.

As for domains, I think Law is in "order" ;) And perhaps Chaos as well, as he represents both aspects of time, and the linkage between both chaos and order.

As for Traits I'll suggest:
Etherealness
Alternate Form
Incorporeality
Construct SubType

Spell: Time Stop
Spell: Some teleportation spells
Spell: Some divination spells

Of course the spells would depend on what domains you chose.
 

As I posted earlier on in this thread having a very rules heavy system is NOT conducive to playing all powerful Gods and Goddesses. It restricts the restrict-less guys. If I wanted to play a game where I was an epic character, there are rules for that. If I wanted to play a 1st level wizard, there are rules for that, however we are playing Gods and Goddesses... and there are indeed rules for that here that we've decided on using here as a whole. To restrict and or deny parts of these rules is no more or less restricting than having a too rules heavy system to begin with. In fact it's ADDING more and more rules to the already rules heavy system. I'm getting more than a little frustrated here, it seems every time I settle on a concept that fits my character (And I mean fits it. I could care less if it's power cheese because I don't power cheese even if I have the ability to do so, just not my style), it seems to be either nerfed or taken away completely.

In reality, the rest times, and the ability to make objects with Alter Reality temporary is what makes it not as OMG powerful as you all are thinking. To be honest with you, a GOD should know how to cast all the spells of 9th level or lower. They ARE the shining example that most mortal beings aspire to be after all. It's a divine GOD like ability for a reason. It's up to us as players to not abuse it, and if we do there should be repercussions for doing so. I just feel with each passing day that we are not making Gods and Goddesses, we're making nerfed deities because no one can be trusted not to abuse a power. It's there for a reason and written for a reason, if we're going to use part of an already written system, then lets use it and not nerf things, especially if people are planning to use them in a character concept.

I was really excited when I first started making this character and really looking forward to the game as a whole, but my enthusiasm for which is slowly being drained daily as more and more changes come about because this and that and this is too powerful and cheese. We're SUPPOSED to be all powerful. This is a God and Goddess game, and I feel people are loosing sight of this fact and are more worried about the mechanics than playing all powerful beings and having fun doing so.

If we're going to nerf this SDA then I suggest we get more bang for our buck with the Special Trait Points. Perhaps getting two spell likes for each STP spent (using the same level restrictions of course 0-3 at will, 4-7 3/day, or 8-9 1/day respectively)

EDIT: Using my personal character build really as an example, there is not really much my Goddess is good at besides casting spells. She's feats heavy (which mainly are based on casting my spell likes), she's certainly no combat monkey... etc... She casts spells really good, so perhaps if we're going to nerf the one really good spellcasting SDA to take at low DR, then perhaps we can compensate but getting more spell-like bang for our buck so to speak?

*steps down off his soapbox and shuts up*
 
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As I told Mith and Legend before, you should look Here for special abilities.

As for domains, I think Law is in "order" ;) And perhaps Chaos as well, as he represents both aspects of time, and the linkage between both chaos and order.

As for Traits I'll suggest:
Etherealness
Alternate Form
Incorporeality
Construct SubType

Spell: Time Stop
Spell: Some teleportation spells
Spell: Some divination spells

Of course the spells would depend on what domains you chose.

Nice ideas and a superb link. Thanks! :)
 

As I posted earlier on in this thread having a very rules heavy system is NOT conducive to playing all powerful Gods and Goddesses.... it restricts the restrict-less guys...

That may be so, but it was decided to go this route, so we should try to make it as effective as feasible within the paradigm that has been chosen.

In reality... the rest times, and the ability to make objects with Alter Reality temporary is what makes it not as OMG powerful as you all are thinking.... to be honest with you.. a GOD should know how to cast all the spells of 9th level or lower... they ARE the shining example that most mortal beings aspire to be after all... It's a divine GOD like ability for a reason.... it's up to us as players to not abuse it... and if we do there should be repercussions for doing so.... I just feel with each passing day that we are not making Gods and Goddesses.. we're making nerfed deities because no one can be trusted not to abuse a power.... it's there for a reason and written for a reason.... if we're going to use part of an already written system... then lets use it and not nerf things... especially if people are planning to use them in a character concept....

The way I read it, the rest times don't apply at all unless a permanent effect is being created, so the problem remains.

I agree that the ability is cool, but consider that we are starting as godlings and are also taking class levels. These class levels for all spellcasters are made entirely useless by one ability. That may be fine in a game where class levels don't exist, because they are simply irrelevant, but that is clearly not the case here.

I was really excited when I first started making this character and really looking forward to the game as a whole... but my enthusiasm for which is slowly being drained daily as more and more changes come about because this and that and this is too powerful and cheese.... we're SUPPOSED to be all powerful... this is a God and Goddess game.. and I feel people are loosing sight of this fact and are more worried about the mechanics than playing all powerful beings and having fun doing so...

If we're going to nerf this SDA then I suggest we get more bang for our buck with the Special Trait Points... perhaps getting two spell likes for each STP spent (using the same level restrictions of course 0-3 at will, 4-7 3/day, or 8-9 1/day respectively)

EDIT: Using my personal character build really as an example... there is not really much my Goddess is good at besides casting spells... she's feats heavy (which mainly are based on casting my spell likes), she's certainly no combat monkey... etc... she casts spells really good.... so perhaps if we're going to nerf the one really good spellcasting SDA to take at low DR.. then perhaps we can compensate but getting more spell-like bang for our buck so to speak?

*steps down off his soapbox and shuts up*

But the Alter Reality SDA is not really nerfed! The thing that has mostly changed is requirements. You can still take it, but you need to get other SDAs (which are, incidently, also useful for spellcasting) first to qualify. Beyond that, you will need to pay the XP costs of using the ability to emulate spells that have XP costs, but this is not a huge deal, since gods have a cushion of 30,000 XP per week for such uses and most spells don't cost any XP anyway so no need to spend even from the cushion for those. Also, as a spellcaster, you will likely be taking metamagic feats anyway, so you will be able to apply them.

I mean a God of Time is also likely to be a spellcaster rather than a warrior, so through my suggestions I am also 'nerfing' myself so to speak. But worry not, ultimately, we can still achieve that alter reality power - just not immediately! :)

If we were not gaining class levels and started out as major deities of the world right away, something like Alter Reality would be appropriate immediately. But given the fact that the mechanics of class advancement are being used - Alter Reality should not be removed - just slightly modified - mostly in requirements.
 

As I posted earlier on in this thread having a very rules heavy system is NOT conducive to playing all powerful Gods and Goddesses. It restricts the restrict-less guys. If I wanted to play a game where I was an epic character, there are rules for that. If I wanted to play a 1st level wizard, there are rules for that, however we are playing Gods and Goddesses... and there are indeed rules for that here that we've decided on using here as a whole. To restrict and or deny parts of these rules is no more or less restricting than having a too rules heavy system to begin with. In fact it's ADDING more and more rules to the already rules heavy system. I'm getting more than a little frustrated here, it seems every time I settle on a concept that fits my character (And I mean fits it. I could care less if it's power cheese because I don't power cheese even if I have the ability to do so, just not my style), it seems to be either nerfed or taken away completely.

In reality, the rest times, and the ability to make objects with Alter Reality temporary is what makes it not as OMG powerful as you all are thinking. To be honest with you, a GOD should know how to cast all the spells of 9th level or lower. They ARE the shining example that most mortal beings aspire to be after all. It's a divine GOD like ability for a reason. It's up to us as players to not abuse it, and if we do there should be repercussions for doing so. I just feel with each passing day that we are not making Gods and Goddesses, we're making nerfed deities because no one can be trusted not to abuse a power. It's there for a reason and written for a reason, if we're going to use part of an already written system, then lets use it and not nerf things, especially if people are planning to use them in a character concept.

I was really excited when I first started making this character and really looking forward to the game as a whole, but my enthusiasm for which is slowly being drained daily as more and more changes come about because this and that and this is too powerful and cheese. We're SUPPOSED to be all powerful. This is a God and Goddess game, and I feel people are loosing sight of this fact and are more worried about the mechanics than playing all powerful beings and having fun doing so.

If we're going to nerf this SDA then I suggest we get more bang for our buck with the Special Trait Points. Perhaps getting two spell likes for each STP spent (using the same level restrictions of course 0-3 at will, 4-7 3/day, or 8-9 1/day respectively)

EDIT: Using my personal character build really as an example, there is not really much my Goddess is good at besides casting spells. She's feats heavy (which mainly are based on casting my spell likes), she's certainly no combat monkey... etc... She casts spells really good, so perhaps if we're going to nerf the one really good spellcasting SDA to take at low DR, then perhaps we can compensate but getting more spell-like bang for our buck so to speak?

*steps down off his soapbox and shuts up*

I have to agree with this, as I said, someone who gets Wish could do that, and with epic eschew materials (or something like that) he doesn't have to pay gold or XP to cast spells.
 

Nice god, I think there are interesting roleplaying opprotunities between many of the gods. A god of death and a god of time, a god of madness and a god of order, a god of sun and the nuturing nature of heat and a god of fire and the destructive nature of heat, all and all some interesting combination


If there is need for more abilities Roman:

- Since you already took blink as an abilitiy why not take a few of these hard to hit abilities all related to his placment in multiple time streams(displacment, blur...)

- Haste would probably fit the bill

- Some form of pertirfication/hold person, it would be as if he halts time for that specific person

other than that maybe some al of the sugestions that VV made are good to.
 

Nice god, I think there are interesting roleplaying opprotunities between many of the gods. A god of death and a god of time, a god of madness and a god of order, a god of sun and the nuturing nature of heat and a god of fire and the destructive nature of heat, all and all some interesting combination


If there is need for more abilities Roman:

- Since you already took blink as an abilitiy why not take a few of these hard to hit abilities all related to his placment in multiple time streams(displacment, blur...)

- Haste would probably fit the bill

- Some form of pertirfication/hold person, it would be as if he halts time for that specific person

other than that maybe some al of the sugestions that VV made are good to.

Thanks for the extra ideas. I always welcome them!
 

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