You are all GODS!!

Hmmm three great concepts but. (knew that was coming :p )

They all have the same alignment now that wouldn't be a problem for building a world if they were anything but CN lol but I don't want to see the kind of world they would make.

Rathan you could make Lavaria LE (fire being both good and bad)
VV of course you could go N as plants can both provide and destory
FM well madness = CN but I'm sure there are different degrees of madness so you could be N as well

No need to change anything just think on it and i think alignments will just be used as RPing guidelines more than you must do this or you must do that.

HM
 

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Alright... I didn't want to be the first one however I can see Lavaria being Evil due to her vengeful nature for not being able to go home... this would have changed her mannerisms so I will change her alignment to CE
 
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The birth of a world:

Eons ago, a god long forgotten, forged a world of earth and water, and created creatures of all kind. Humanoids crafted at the god's appearance, and several other creatures for their siblings to feed and live off.
But deep inside, the seed of doubt grew in the god's heart. His creations were not as he meant them. He tried to erase them from the face of his world, but the creatures had grew too powerful. They developed technology and powerful weapons to war against one another. Now, the unnamed god wanted to exterminate them, and they had one single enemy.
Great wars raged over the world, destroying most of it's natural beauty. The irate god destroyed city after city, but his sons found a weakness. Themselves.
Only a handful of creatures remained faithful to the old god. That gave the divinity it's power. Killing his followers, the creatures weakened their former god, and finally defeated him. But before he felt, he unleashed a plague that was incurable, and with that, exterminated his sons, fulfilling his wish.
The world was left godless, with no sentient being over it's surface. With the passage of ages, the plants, the weather and the the time itself, engoulfed the remains of the civilization, until no trail was left of it.

The living organisms that remained in the world developed with the time, a self consciousness. Several sentient plants, fungi and vermin evolved like tribes in the forest. Eventually, these organisms' life force created a new entity. They all acquire the same mind, the same feelings, the same thoughts. A hive mind was born, and fueled with the life forces of an entire planet, it became almighty. It spawned more of itself around the glove, and changed the global weather, effectively destroying desserts and frozen wastes, transforming them into jungles forests and swamps.
In few years, the planet reshaped it's surface entirely, and the life thrived peacefully.
But in the mind of many of the tribal creatures, a new feeling, and new thought began to take shape. "What if we could spread ourselves into another world?" The thought began to spread like a disease. And so, the spiritual form of the entity left Geas and traveled the planes until it reached the Grey mist. There, a new chapter in the history of Geas began to write itself.

Hope you like it.
 

Hehehe glad i could jump on board before anyone took my concept. Since i never did get to satisfy my desire to play such a character (Jemal's Legends game ended prematurely), here is my deity:

Heliasillyel Nuevuyar


(shining new light of the sun in High Elven)

The Shining One, The Smiling Maiden, The Goddess of Light

Graeter Deity
Symbol: An 18 rayed gold coloured sun disk
Home Plane: Solarianderryel
Alignment: Chaotic Good
Portfolio: Sun, Light, New Beginnings, Redemption, Beauty, Passion
Worshipers: Sun Elves primarily, other good aligned Elves and Fey may worship her as well. Bards, Druids, Sorcerers, Commoners.
Cleric Alignments: CG, LG, NG
Domains: Sun, Fire, Good, Travel, Charm
Favored Weapon: Long Mace (two handed mace, see below)

Dogma: Heliasillyel teaches that as the sun sheds light and warmth over the land, so must it's peoples be bright, warm and kind. She promotes arts and beauty, as she preaches that creation is superior to destruction. She promotes passion in her followers, as she teaches that when one is passionate they are closed to the radiance of the sun.

Heliasillyel also promotes new beginnings, traveling, spontaneity and redemption trough acting good. She is opposed to darkness, evil, selfishness and readily promotes the use of light and fire against evil doers and monsters.

Clergy and Temples:


Heliasillyel's temples are made of white granite, circular in shape with a single thin and tall tower in the middle, pointing towards the sky. Her Priests and Priestesses are dressed in white, yellow and adorned with gold circlets, wielding long gold-encrusted maces as ceremonial weapons.

There exists a hierarchy based on experience and skill, as well as personal charisma and strength in Heliasillyel's order. At the very top is a Matriarch or Patriarch, usually granted with extra power by the Goddess herself. He or she acts as Heliasillyel's proxy on the chosen realm. Below him are the council of twelve High Priests and High Priestesses, who rule over the other clergy - accepted Preists and Priestesses as well as Novices in training.

Solarianderryel is a land of tranquil beauty, with a touch of surrealism as the sun that ever shines above is one full third the size of the sky. The giant orb of bright luminosity, that would normally leave the earth scorched and barren, sheds warm yellow light that does not hurt the eyes even when looking directly at it.

The land is fields, meadows, lakes and creeks, shrubs and flowers, misty mountains and deep forests, populated by all manner of insects and animals, with an abundant emphasis on butterflies. It is a wonder to behold the Sea of Life - a wide, endless savanna of green grass, that houses every form of butterfly imaginable.

Around the equator of the world is a scorching, bright desert, that is inhibited only by the most adaptive creatures.

Solarianderryel holds one enormous city - Helivyalla, perched atop a plateau thousands of feet up in a mountain, so that it is even closer to the Sun. The city is dominated by a massive temple, with it's single tower reaching for the skies, hundreds of feet above the streets below. Helivyalla is inhibited only by the High Sun Elves, who have chosen to come here from the Prime Material plane, have been called by their Goddesss or have been born here. The Elves in Solarianderryel devote their time to art, sports and exploration, as their Goddess values beauty in all things, as well as spontaneity and creativeness.

It is quite often that the younger Sun Elves born and raised in Helivyalla decide to explore and adventure on the Prime Material plane or even on the home plains of other deities, so long as they are benevolent towards Heliasillyel's followers.

Heliasillyel's story:

Since the primordial chaos of Creation, every world that supported life, had a sun in it's skies. Each and every sentient race in existence, began it's worshiping and religions by revering the Sun. Heliasillyel took form and power once the Sun Elves began to advance as a separate race, and rapidly grew in power as her worshipers were blessed with natural longevity.

The Goddess, true to her children's character, loves beauty in art and form, and encourages new beginnings and spontaneity. She does not equate herself with Lavaria's violence and fiery rage, but instead with a tranquil light and benevolent demeanor.

Heliasillyel enjoys taking up the form of a mortal Sun Elven woman, walking thre streets of Helivyalla and intermingling with her people. The Goddess of the Sun enjoys dance, song, music and laughter, and will frequently indulge in the week-long festivals that her followers organize for her.


Avatar:

Heliasillyel's mortal form is that of a radiant Sun Elven beauty, visibly young but somehow ageless as well. She has long, flowing light blonde hair, that is constantly shifting around as if a light breeze is blowing trough it. Her skin is the usual copper tone of the Sun Elves, and her body is perfect in every detail, tall, slender, with long hips and a full chest.

Heliasillyel's eyes glow with a dim yellow light, but are otherwise golden in colour. When she is enraged (which happens rarely as Heliasillyel is a benevolent and care-free deity), the light grows bright and the colour changes to that of molten copper.

The Goddess's avatar is dressed in a white linen robe with a golden belt tightening her waist, the buckle being Heliasillyel's holy symbol. When fighting, she wields a long mace with utmost proficiency:

[sblock=Long Mace]A two-handed heavy mace. Stats:
Damage: 2d6, Critical: 19-20/×3, Bludgeoning
Exotic Weapon.[/sblock]
 
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sunking-albums-sirion-emerald-bastion-picture888-symbol-sirion-emerald-bastion.png


1) Sirion
- Titles: Keeper of civilization, Scourge of the illithid, The Enlighten One, First among the Elans.
- Symbol: A eye, in a sun, in a Pyramided
- Favored weapon: The Ki (Unarmed)
2) Home plane: Demiplane; The Emerald Bastion
3) Elans
- Worshipers: Psions, Monks, Generals and Elans
4)Domains: Knowledge, Mentalism, Community and Planning
- Portfolio: Elans, Civilization, Strategy, Perfection of body and mind.
5) Alignment: Lawful Neutral

Dogma
Enlightment is archived thru Perfection of one self, master thy body and mind and thou have mastered all.
Civilization must endure, because thru evolution of nations whole races reach for Perfection and Enlightment.
Preserve Knowledge so that we can build on what came before, Knowledge is never evil.
War is part of civilizations evolution and necessary sometimes, but avoid unnecessary destruction and destruction for destructions own sake.
Illithid and their kind are the greatest enemy of all, the must be fought and exterminated wherever found and at all costs.
---
More to follow (such as history of sirion and description of the Emerald bastion (its in my head but havent time right now at work))

like to challange myself (seems i have endet up creating a god who is opposide of all 3 exsisting) but hoping for some gods who i can be a little more frindly with.
EDIT 1: seems it got what i was asking for while posting (even throu she is chaotic)
EDIT 2: addet pic of symbol made quickly in paint (+ edit3 og 4 to get the pic to work)
 
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Hmmm... Interesting Masonic symbol you chose there :) But it reminded me to add a holy symbol to my writeup. Heliasillyel is Chaotic in the sense she does not like laws overruling good intentions or supporting evil ones. She is also a spontaneous and inspired deity, and spontaneity and inspiration are chaotic.

On Avatars:

Here is what i am proposing.

1. We keep it PHB only as far as classes are concerned. Otherwise it will become a big big mess with all the extra sources, and they will become too broken.
2. We get 50 Character levels to do with as we please.
3. No PRCs. Epic rules should be allowed for feats, etc.
4. Equipment: So long as we keep it SRD only, i think that anything we want to fit on the avatar is OK. Max enchantment: +6.

I'll look in to the Deities and Demigods book later on, i think each deity gets his own Domain spells for free or something, i have to look it up.
 
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on the avartar

1) personaly hoping for a little more (Psion mostly) should mean we could put in the complete series and XPH without to much trouble.

2) 50 is alot mabey 30 is better, simpler and we are young gods (with a rule about max 3 mabey 5 base classes)

3) one PRC per god is alowed (great flawor)

And it up to the DM (HolyMan) to deside wich things are just to cheesy such at the Kobolt god of ubermunching by the name of Pun-Pun or PRC's that just plain are to good.

My 5 cents on avartar(s) not the movie

----
[sblock=Long Mace]A two-handed heavy mace. Stats:
Damage: 2d6, Critical: 19-20/×3, Bludgeoning
Exotic Weapon.[/sblock]

why this so difrent crit from other maces?
 
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I suggest we keep to the core only mainly because HM doesn't have access to extra sources, and I don't want to provide writeups for class after class :D 30 levels is too little IMO, it means that several high level chars (low epic - CLvl 20-25, appropriate for a High Priest or a powerful Lich or something) will be able to splatter a deity's avatar, provided we don't use our Salient Life and Death abilities in combat.

The mace is an Exotic weapon, thus requiring an extra feat to wield effectively. That's it's special ability.
 

Lot to look up on and I need to be out the door to work but like what I am seeing.

Sorry ML is right I don't have a lot of sources (actually just the core books :blush: ) so we would need to keep to those. Don't forget ECL in your figuring out of Avatars, I'm sure some of you may want to play non standard races from the MM, (putting my foot down- No Dragon Avatars sorry).

What about 40 lvls (20/20 is what most deities are right?) but don't quote me on that I am trying to figure out what kind of adventure gods have as they walk a newly created world.

VV - great work buddy :)

HM
 

HM i think you should assign a finite number of Divine Ranks for the pantheon and divide them between the gods. More on that in this book. Deities and Demigods.

I highly advise you all to give it a once-over. Also, i'll be addings stuff in my own writeup as well.

Oh definitely read Chapter 2: Deities Defined. If someone is having trouble downloading the file or some other issues, i can post that info. It is very relevant to our situtation, as it explains that most deities are 20HD outsiders with 40 character levels. It gives them 30,000 xp for spellcasting purposes per week, it explains Immunites, AC, DR, Divine Ranks etc. I really hope you can all read this, we don't need to discover the wheel for this game to work.

For Abilities it's entirely up to HM. They all seem to be custom. For example, here are Wee Jas's stats: Str 24, Dex 27, Con 24, Int 47, Wis 34, Cha 29.

Even if i am to ignore the bucketloads of info regarding stat blocks, here is what our entries should look like as far as RPing is concerned (already redid mine):

Name: The first line gives the name by which the deity is generally known. Other names or titles attributed to the deity (if any) are given immediately below the name.

Symbol: A short description of the holy or unholy symbol carried by the deity’s clerics. This symbol is often used on altars or other items dedicated to the deity.

Home Plane: The portion of the cosmos where the deity chiefly resides.

Alignment: The deity’s alignment. Deities follow the same alignments as mortals do; see Chapter 6 of the Player’s Handbook.

Portfolio: The aspects of mortal existence with which the deity is most often associated. Portfolio elements are listed roughly in their order of importance to the deity.

Worshipers: Those who worship or venerate the deity, roughly in order of their number and importance to the deity.

Cleric Alignments: What alignments the deity’s clerics can have. As noted in the Player’s Handbook, a cleric typically has the same alignment as his deities. Some clerics are one step away from their respective deities. For example, most clerics of Heironeous (who is lawful good) are lawful good themselves, but some are lawful neutral or neutral good. A cleric may not be neutral unless his deity is neutral. Two alignments are within one step of each other if they appear adjacent to each other horizontally or vertically on the following chart. Alignments that are adjacent to each other on a diagonal are not within one step.

Some deities do not accept clerics of all alignments that are within one step of their own. For example, St. Cuthbert, a lawful neutral deity, only has lawful good or lawful neutral clerics.

Domains: Clerics of the deity can choose from among the domains listed here. A deity can use any domain spell it can grant as a spell-like ability usable at will. It also can use any domain power it can grant at least once per day per divine rank. Turning or rebuking undead is not a granted power but a cleric class ability. A deity can turn or rebuke undead only if it has levels in the cleric class or some special power over undead.

Favored Weapon: What weapon the deity favors. The deity’s clerics generally prefer to use such weapons, and certain spells that clerics cast, such as spiritual weapon, may have effects that resemble this weapon.

DESCRIPTIVE TEXT


Immediately following the deity statistics block is information about what the deity looks like and other general facts.

Dogma: The next section of text relates the basic tenets of the deity’s creed or teachings.

Clergy and Temples: This text gives details of how the deity’s clerics act and the types of temples or shrines dedicated to the deity.
 
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