HM i think you should assign a finite number of Divine Ranks for the pantheon and divide them between the gods. More on that in this book.
Deities and Demigods.
I highly advise you all to give it a once-over. Also, i'll be addings stuff in my own writeup as well.
Oh definitely read Chapter 2: Deities Defined. If someone is having trouble downloading the file or some other issues, i can post that info. It is very relevant to our situtation, as it explains that most deities are 20HD outsiders with 40 character levels. It gives them 30,000 xp for spellcasting purposes per week, it explains Immunites, AC, DR, Divine Ranks etc. I really hope you can all read this, we don't need to discover the wheel for this game to work.
For Abilities it's entirely up to HM. They all seem to be custom. For example, here are Wee Jas's stats: Str 24, Dex 27, Con 24, Int 47, Wis 34, Cha 29.
Even if i am to ignore the bucketloads of info regarding stat blocks, here is what our entries should look like as far as RPing is concerned (already redid mine):
Name: The first line gives the name by which the deity is generally known. Other names or titles attributed to the deity (if any) are given immediately below the name.
Symbol: A short description of the holy or unholy symbol carried by the deity’s clerics. This symbol is often used on altars or other items dedicated to the deity.
Home Plane: The portion of the cosmos where the deity chiefly resides.
Alignment: The deity’s alignment. Deities follow the same alignments as mortals do; see Chapter 6 of the Player’s Handbook.
Portfolio: The aspects of mortal existence with which the deity is most often associated. Portfolio elements are listed roughly in their order of importance to the deity.
Worshipers: Those who worship or venerate the deity, roughly in order of their number and importance to the deity.
Cleric Alignments: What alignments the deity’s clerics can have. As noted in the Player’s Handbook, a cleric typically has the same alignment as his deities. Some clerics are one step away from their respective deities. For example, most clerics of Heironeous (who is lawful good) are lawful good themselves, but some are lawful neutral or neutral good. A cleric may not be neutral unless his deity is neutral. Two alignments are within one step of each other if they appear adjacent to each other horizontally or vertically on the following chart. Alignments that are adjacent to each other on a diagonal are not within one step.
Some deities do not accept clerics of all alignments that are within one step of their own. For example, St. Cuthbert, a lawful neutral deity, only has lawful good or lawful neutral clerics.
Domains: Clerics of the deity can choose from among the domains listed here. A deity can use any domain spell it can grant as a spell-like ability usable at will. It also can use any domain power it can grant at least once per day per divine rank. Turning or rebuking undead is not a granted power but a cleric class ability. A deity can turn or rebuke undead only if it has levels in the cleric class or some special power over undead.
Favored Weapon: What weapon the deity favors. The deity’s clerics generally prefer to use such weapons, and certain spells that clerics cast, such as spiritual weapon, may have effects that resemble this weapon.
DESCRIPTIVE TEXT
Immediately following the deity statistics block is information about what the deity looks like and other general facts.
Dogma: The next section of text relates the basic tenets of the deity’s creed or teachings.
Clergy and Temples: This text gives details of how the deity’s clerics act and the types of temples or shrines dedicated to the deity.