You are all GODS!!

Sunking: Missed that! Anyway The one and the Many will be spawning almost everywhere he cans, as he didn't agree not to go into the other's frontiers, which if you come to think it, it's only logical, and as you say I don't think anyone would have objections about The Shambling One to be planting fruit trees, wheat and potatoes in their free terrain.

I'll be giving more insight about Geas' followers, civilizations and races today. As a hint, they'll be like chinese plant-fungi (They already got the hats!) dudes, heavy meditating folks like traditional taoists.

About regions, I'll be taking the tropical regions from Africa to Asia as far as the orcs don't chop down the trees and burn the fields, although if they are sorta Mayans I don't think they'll do that.
 

log in or register to remove this ad

So, each level is actually two levels then?

I'm still not sure what the difference is. If I take a level of Fighter/Paladin, would I get 2 BAB(since each class grants 1 BAB) at each level up instead of 1?

That's simply an example, I just am not picking up on the difference. Sorry if I am seeming stupid and dense, my parents woke me up early to help them go to the doctors, so I am blaming this on being sleepy, even though that's not likely the case. As for location... What regions are currently available for Torath to claim?
 

As promised:

The Jade Realm

This kingdom without boundaries, without walls, is the land of the Shenlin a peaceful race of myconid-like creatures. The Realm itself is a collection of villages and monasteries, inhabited by the Shenlin. This race has cylindrical bodies, which finish in a rather big mushroom hat, of different colors depending on the population. Shenlins have thin arms and strong legs: their arms are not suited for hard work, of the kind needed to build big buildings or carry heavy objects around, hence their shelters are made of vegetation, or in natural caves, or under the heavy canopy of the heavily vegetated areas they inhabit. A typical village of Shenlins is made of a series of shacks with oriental design, displayed like a circle around a hole in the ground, covered with white thin root-like things. That something is the mother and father of all the Shenlins in that village, the Shun. The Shun is an undergrown fungi, whose rootling goes deep into the earth and spread as much as the village spreads. (Think of a witches ring). Shenlins depend on the Shun to feed themselves. They plunge their feet in the ground, and the hair-like connections in them, connect with the Shun, who nourish them through it. At the same time, the Shenlins collect dead organic matter from the plants, dead animals and all kind of derbies and pile them in the central hole. The decaying matter is used by the Shun as food.
The Shun and the Shenlins share their thoughts, something like a hive mind, but not as developed. The Shenlins feel a strong connection with their respective Shun, and the Shun is a protective parent as well. Both are able to communicate telepathically, and through the link with the Shun, the Shenlins are able to speak into the other Shenlins of the village.
Shenlins have cavities just below their hat, which resemble eyes and mouth, although they are not such things. Shenlins can perceive their surroundings by tremor sense and “eat” through their feet, and have no lungs to speak. They have a deep conection with the natural world around them, can hear the swinging of the trees, and whispers of the grass, as well as understand the animals and read the weather. Most of them are druids, although there are also monks who dedicate their lives to meditation and the purse of the path to enlighten. Most of these monks cut their links with their Shun and recluse in distant parts of the jungle, most of them in caves or mountains.
The druidic Shenlins live in the usual villages, most near waterfalls or caves.
Shenlin
Medium humanoid
Subtype: Plant, Fungi
Abilit scores: -2 Str -Cha +2 Wis +2 Con Shenlins are sturdy and wise, but they lack of expression and their arms are weak.
Traits: Plant traits (They need to “eat” through their feet, but don’t need sunlight.)
Special abilities: Shenlin Spores (The creatures adjacent to the Shenlin must succeed a Fort save or become sicken.)
Rooting (while rooted, the Shenlin regenerates 5, but is considered helpless)

The One and the Many is workshiped in the Shenlin monasteries and villages, and they give it many titles and names. They share the God’s mind in some extent, as to hear in their minds the voices of other plants and animals, or their lord’s commands, but unlike the other ant-minded creatures of the jungles, Shenlins are completely free willed, and although complied with the the other creatures, they retain certain individuality.
Titles: Fungan Shun (Great Shun), Shuns’ Seeder, The Spore, The Great Spawner, Jungle’s Spirit.
 

Okay then I'm taking Italy and Greece. Southern Europe - the cradle of Hellenic culture, and later the heart of the Roman Empire. Athens, Sparta, Sicilty, Cappua and Rome are major trade hubs as far as sea trade routes are concerned. And it's sunny - perfect for a Sun God. :)

Stating my seat of power on Mt. Olympus. And the colonies of Sun Elves occupying the whole Italian and Southern Balkan peninsulas in independent cities (similar to polii). Independent cities always make for good and epic events - just look at Athens, Sparta, Troy and Rome :)

I imagine that Heliasillyel and Ubariya will become allies but that's a lot closer than I'd like to have them living (with the noise from your dance parties I'd be calling the landlord all the time). I'll move my mountains, probably back to the Ural or the Zagros.

Theroc, yes. Any time you gain a level you add one level in the first class, then add a level in the second class gaining all abilities just like normal (causing us to level/power up twice as fast).
 
Last edited:



I forget who it was that mentioned the Paladin and Paladin of freedom as ideas, looking at the features, the 3rd level paladin immunity is completely redundant since a deity is already immune to such affects(Fear or compulsions both).

As for classes, I'm thinking perhaps Fighter/Paladin, perhaps with some barbarian levels, though I'm not entirely certain.
 

Rage makes you unable to cast spells, that's not a good synergy with Sorcerer or your SLAs. Fighter or Cleric might be better.

FM: Dang, hadn't seen that. If you are keeping Japan then i'll have to choose another spot. Also, remember to keep your classes SRD only. HM doesn't have access to other material.

If you want to go into Japan go for it, I only went there because i liked the idea of a big angry evil minotaur walking around with a massive horde in the Frozen north.

If I were to have any choice in the matter I would now move my realm to the middle east. I just like the idea of people walking through the desert and coming to this massive black iron structure. It would also mean that the denizens of the dreaming who are allowed to walk the world will have a middle easter flair to them.
 

Italy and Greece are fine for me too. I'm sort of torn between them and Japan now that you have relinquished it :)

I'll stick with the Mediterenean though, it gives my domain a rout to the other parts of Europe, across the sea there is Africa, and to the south-east, Asia Minor and the middle east. Japan is awesome but it is too far removed for Heliasillyel's communicative nature.
 
Last edited:

If you want to go into Japan go for it, I only went there because i liked the idea of a big angry evil minotaur walking around with a massive horde in the Frozen north.

If I were to have any choice in the matter I would now move my realm to the middle east. I just like the idea of people walking through the desert and coming to this massive black iron structure. It would also mean that the denizens of the dreaming who are allowed to walk the world will have a middle easter flair to them.

Frozen, that is one really evocative image. I like it. :) Which desert?

With all this jumping around I'm not really sure who is where now... Let's see:
The One and the Many - equatorial jungle regions (southeast asia, africa)
Ras-gul - southeast asia
Lavaria - Australia (maybe pulled up a little tighter to Indonesia?)
Duretep - a desert (Sahara? Empty Quarter? Other?)
Heliasillyel - the Balkans
Ubariya - thinking the Zagros (south-ish of the Caspian Sea in Iran) or the Urals.
Torath - ???
Chrextes??? - anyone know if Roman is still with us?
Did I miss anything?
 

Remove ads

Top