You are all GODS!!

Hmm...I think I'd prefer to run with a more Faerie/Otherworld thing...though I could definitely see how the two worlds could have some overlap. A god of dreams wouldn't have direct power, but that shifting territory that the two worlds shared would be one that they could both take interest in...
 

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Welcome, Shayuri! When you left my VOTD concept i thought you and I would never get a chance to be in the same game :)

Heliasillyel is a sun deity but also, Goddess of the Elves (Sun Elves in particular), patron of Bards - song, dance and beauty are her nature just as well as light and warmth. Passion, charm and new beginnings are yet other things she rules over. She is very positive and quick to forget a grudge, and quite chaotic.

Since both Ubaryia and Heliasillyel are female, their offspring could be very severe in terms of feminine characteristics - very, very moody, ruled over by emotion, or very conniving and hating of other females, or very flirtatious and manipulative, or very motherly and kind.. OR all of these :)

So fey coming as an offspring of an Elven Goddess sounds about right. A "teenage rebel" type Goddess as the offspring of two female Deities sounds right as well.

Me and Glass Eye can RP you in in a very mythological way, should you grant us this freedom :)
 

How do you mean? Springing full grown from a hacked off limb or head? :)

I was thinking this god might be more...emergent. Perhaps an unexpected consequence of this pact they made. An accident, of sorts.

That said, if they -wanted- to create a new god, that's cool too. This isn't integral to the concept or anything.
 

I was thinking this god might be more...emergent. Perhaps an unexpected consequence of this pact they made. An accident, of sorts.

This is what I was expecting. But I can work with whatever you guys want to come up with: hands-off so you can run with things in your own way, Shayuri, or working with Myth to give you a entrance scene. Either way works for me although I favor letting Shayuri run with it and seeing how things develop.

Now if we could only get HM to advance the combat so we can get to a place where we can do the RP that has previously been so awesome in this game.
 

Work in progress. I'm putting this up so I can tinker with it online.

Comments are welcome, but bear in mind this isn't the final form. In particular, I'm dubious about the SLA's.

[sblock=WIP]Goddess of Moonlight and Shadow
20 HD Outsider
Shadowdancer 2

Str 8 (2)
Dex 26 (6) +2
Con 14 (6)
Int 16 (2)
Wis 16 (3) +1
Cha 26 (16) +2

HP: 220/220
AC: 40 (11 + 8 Dex + 13 natural +8 deflection)
BAB: +22
Initiative: +8
Move: Ground 60', Flight 120' (good)

Fort +31
Ref +37
Will +32

Racial Traits
Outsider type
Special Traits 18/20
- Small Size (1 trait)
- Fast Healing 5 (1 trait)
- Flight 120' Good (1 trait)
- +8 Dex (4 traits)
- +6 Int (3 traits)
- +4 Wis (2 traits)
- +6 Cha (3 traits)
- SU Ability - Greater Invisibility (as Pixie) (1 trait)
- SU Ability - Change Shape (as Doppelganger) (1 trait)
- SLA - Bestow Curse at will (1 trait)
- SLA - Greater Heroism 3/day (1 trait)
- SLA - Irresistable Dance 1/day (1 trait)

Class Traits
Hide in Plain Sight (shadows)
Darkvision
Evasion
Uncanny Dodge

Skills 184+69 = 253+18
Bluff +33 (25 ranks + 8 Cha)
Disguise +43 (25 ranks + 8 Cha + 10 circumstance)
Hide +37 (25 ranks + 8 Dex + 4 size)

Concentration +17 (15 ranks + 2 Con)
Disable Device +23 (20 ranks + 3 Int)
Listen +28 (25 ranks + 3 Wis)
Move Silently +33 (25 ranks + 8 Dex)
Open Lock +28 (20 ranks + 8 Dex)
Perform (Dance) +18 (10 ranks + 8 Cha)
Search +23 (20 ranks + 3 Int)
Sense Motive +28 (25 ranks + 3 wis)
Spot +28 (25 ranks + 3 Wis)
Tumble +19 (11 ranks + 8 Dex)

Feats
1 Weapon Finesse
3 Dodge
6 Mobility
9 Combat Reflexes
12 Flyby Attack
15 Spring Attack
18 Bounding Assault
21 Blinding Speed

Divine Rank 0
Divine AC Bonus 0
Natural Armor Bonus 13
Divine Attack Bonus 0
Divine Save Bonus 0
Divine Check Bonus 0
Immune to transmutations, energy drain, ability drain, ability damage, mind affecting effects.
Damage Reduction 35/ +4
Fire Resistance 20
Spell Resistance 32
Portfolio: Luck, Rebellion, Deception

Domains (Caster level 10, DC 18+lvl)
Trickery - Bluff, Disguise, Hide are class skills
- Disguise Self
- Invisibility
- Nondetection
- Confusion
- False Vision
- Mislead
- Screen
- Polymorph Any Object
- Time Stop

Luck - 1 reroll/day
- Entropic Shield
- Aid
- Protection from Energy
- Freedom of Movement
- Break Enchantment
- Mislead
- Spell Turning
- Moment of Prescience
- Miracle

Moon - Turn/Destroy Lycanthropes
- Faerie Fire
- Moonbeam
- Moon Blade
- Fear
- Moon Path
- Permanent Illusion
- Insanity
- Animal Shapes
- Moonfire

Favored Weapon
Sliverslash - Small Anarchic, Wounding Rapier +4, 128,320[/sblock]
 

Add a second class (you are entitled to one). Also, I'm not sure how Luck and Trickery fit in with your deity's themes. If you have access to the Spell Compendium you should take a look at some of the extra domains there, I'm sure there will be more adequate choices.
 

Hee hee

Luck and Trickery were/are the original concept of the deity, actually. The moon thing came afterwards, as an adjunct to the trickery part. A goddess of many faces, many 'phases' as it were...

Luck and trickery might make more sense if you keep the 'queen of the fey' theme in mind. Fortune and deception are very much in theme for fey. :)

Luck in particular I see as a rebellion against fate, the introduction of random chance into the written pages of destiny. A little Heisenberg to go with your Calvinism, as it were. :)

As for classes, we only have 2 levels, and I want -at least- 2 levels in Shadowdancer. I will probably want more, since that class really gives her the "powers of shadow" that I couldn't spare a Domain to simulate. The Moon domain gives her the moon powers...but she's also a goddess of shadows, and that's what the class gives her.

I'll be branching her out later into Rogue, most likely. Possibly with some Sorceror and Arcane Trickster, later on. We shall see...
 



It was all of 3.3 seconds LOL

It had no DR or spell resistance I guess I'm going to have to watch for that. I mean doing over 400 points of damage in one round yikes! And here I was worried a 29HD Frost Worm would be to challenging.

@Shayuri for class lvls we are doing modified gestalt rules everyone takes two classes at lvl 1 each and treats it as multiclassing and then when I give XP you gain in each multiclassing again.

HM
 

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