You are in charge of WOTC.......

tec-9-7 said:
I would loot the company treasury into my own personal slush-fund; then quickly move to consolidate my position through a network of cronieism and influence-peddling. Then as the company slowly sank, I'd sell it off in bits and pieces, diverting the proceeds into off-shore accounts.
Lorraine?
 

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jmucchiello said:
I'm amazed at the number of responses that ignore all the other products (most more profitable than D&D) WOTC has.

Well, they're only there to subsidize D&D as far as I'm concerned, so they operate on a "not broke, don't fix 'em" basis until further notice!

-The Gneech :cool:
 


1) Continue the great web support as someone mentioned above. I'm a download junkie.

2) Do something with the 2e worlds--you can't make money unless you use them.

3) Release an "alternate D&D" book with rules and suggestions for changing the game. Low-magic, High-magic, maybe use Ravenloft as an example of changing rules, different types of magic,

4) Release a Greyhawk hardcover campaign setting book. A much more vanilla world than is currently supported is needed, IMO.
 

!) I would try a line of boxed adventures that included a well written adventure (with good editing), full-color grid maps for play, all of the pre-painted plastic figures needed to represent the main encounters in the module. Add in approprate electronic support for the module online for those who wanted it, as a free downloads. Basically really make it easy for DM's with little time.

These would also help new DMs out as they learned how to play the game. Include the DVD mentioned above.

A lot of these components are already out there but they have not been joined together yet. Paizo comes close with there lastest adventure sets except for the pre-painted minis (which is a big time saver to me.)

2) Expand the current minis success to include a level of mass combat similar to Warhammer. Sell even more minis this way at a much cheaper start up cost for the players than Game$workshop provides.

3) Look around the current electronic tools market and buy up the best developers to make a great official tool-set for 4E. Continue to support it with each new book release.
 
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1. Find a way to make a good solid intro for the younger gamers, and price it at about $10.00. Yeah, $10.00. After school stuff, video games, and all the rest, your average 13-15-year-old isn't going to want to spend much more than that based on what I see and hear from a number of people dealing with young gamers.

2. Somehow hire back a good chunk of the people thrown away in the various layoffs and rounds of firing. Kill the over-educated marketers that seem to - based on that older Salon article that might no longer apply at all - have far too great a say in things. I dunno how this would be accomplished.

3. Create a basic electronic tool set for D&D, like PCGen was in the start. Make it free but don't cripple it as far as character generation is concerned. When a new book is released, the chracter generation data set for that open source software is dropped on the web the same day. DM's need far richer tools; they have a pay version that lets them create parties, deal with monsters, treasures, all that stuff. That makes it easy on the players, and if anything encouraging ease of use in D&D should be a very, very important point.
 

The_Gneech said:
Well, they're only there to subsidize D&D as far as I'm concerned, so they operate on a "not broke, don't fix 'em" basis until further notice!
But without them there is no funding for D&D. As CEO you need to understand what makes them work, how much leeway they allow you, and how not to destroy them by accident. Otherwise all you do is tank the company.

This isn't the unlimited funds fantasy. This fantasy is too firmly routed in reality.
 

VirgilCaine said:
3) Release an "alternate D&D" book with rules and suggestions for changing the game. Low-magic, High-magic, maybe use Ravenloft as an example of changing rules, different types of magic

Unearthed Arcana II? :)


glass.
 

TheGM said:
Not to thread-jack, but do you know how many people said that when 3.5 came out? And how many of them are now playing 3.5?

When they release 4.0, people will move. Become disgruntled, but they'll move.

Very, very true. The sad fact is that the vast majority of 3.0/3.5 players are WotC sheep who will buy anything their corporate masters tell them to. :( If 4.0 were released TODAY, it would be snatched up by virtually every person on enworld.
 

Quietly ignoring post #59...

1. I would not produce a DVD. The only way something like that could be scripted, produced, performed, or marketed in any way that would not be excruciatingly embarassing would be for it to be comic and self-effacing, and somehow I doubt that's the angle I would be going for.

2. I wouldn't touch my mini's line with a barge pole because it's doing great. However, I would market stronger ties between the minis line and my D&D products; for example, if I was going to produce one large, high quality adventure per year, I would ensure there was a non-random minis pack that specifically supported it, with all of the major heroes and villains included. Through careful planning, I would ensure that many of the heroes and villains in the adventure were iconic and previously unrealeased as miniatures.

3. I would start preliminary work on 4e right now for a release 3 years or so down the line. I would think long and hard before employing any outside help in the process, worried about what that would suggest about my in-house development talent, but then, after reading Iron Heroes cover to cover in one night, I would comfort myself with my recent recruitment strategy and decide I probably don't need any outside talent after all.

4. I would start putting together an in-house software team right now. They would release several freebies over the web site as they ramped up, and their first major product would be the electronic toolkit that shipped at the same time as the 4e PHB. This toolkit would not be free, but it would not be unreasonably priced.

5. I would wonder why none of my ideas were particularly revolutionary or interesting, but would proceed to reflect on the continuing success of my little gaming empire, and would be happy to be me.
 

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