"You are Vengeance, You are the Night. You are ... ?" Super's Vigilante Game (Open)

I missed this thread, must not have seen it when you poked it.

I saw the incredibles and I would love to be in a supers game. BUT, I have no books or knowledge or anything like that. Can someone coddle me in creating a character?

The last and final problem is I will be gone till Tuesday.
 

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Doesn't look like thats going to be a problem, I have assessment woes myself.

I'm willing to help out with character creation. I'm reacable on any of those 4 messenger things in my profile.
 

Name: Daniel Henderson
Age: 22
Body Type: Slim/Slender
Eye Color: Blue
Hair Color: Brown
Height: 5'11"

Background:
An occult text would tell you that Daniel is one of those few that are marked by Heaven, blessed with special powers. He has a tiny, symbolic birthmark on the back of his neck, as all those marked by Heaven do. The strange thing about this gift is that the reason why the marked are born with it is not because of something their ancestors have done, but rather something they will do in the future not related to their powers. Daniel does not know this, and it is uncertain whether or not Daniel has done whatever task he was destined to do yet.

The incident that has changed Daniel's life the most is his parents dying in a car crash near the end of his senior year of high school. He had prophetic dreams about this before it happened, and even occasional evidence of other strange events around him, but until this time he had not trusted his powers. The regret of him not warning his parents forced him to face the truth, that he had abilities no one else had. After graduating high school Daniel got a few steady jobs, eventually inheriting custody of his younger brother Thomas from his uncle after being separated for 3 years.

Through happenstance occurrences one might say (though in Daniel's mind there is no such thing as a coincidence) Daniel became a vigilante, mostly out of a feeling of responsbility to the people mixed with an anger at authority for not being able to serve justice quickly and fairly. This happened in the years intervening the death of his parents and moving back in with Thomas, so his brother is currently unaware of Daniel's less scrupulous activities. Although Daniel has never been the one to feel the need to wear a mask over his face, for the sake of his brother he donned a black scarf and shades.

Daniel's powers themselves are fairly minor, but truthfully his strengths lie more in his sense of character, strength of will, awareness of his own weaknesses, and ability to relate to other humans.

Personality-Kind-hearted, "get along with others" kinda guy. Some parts of the day he looks sullen, as if haunted by something or burdened, however.

Stats (38 points spent)
Body: 4
Mind: 5
Soul: 10

HP: 70
Attack: 6
Defense: 4

Characteristics (10 points spent):
Divine Relationship +10

Attributes (61 points spent):
Dynamic Power (Primal: Heaven) +3
Unique Ability (Soul Sight) +1

Defects (+5 points.):
Marked 1 pt.
Recurring Nightmares 2 pt.
Significant Other (Little Brother) 1 pt.
Skeleton in Closet (Vigilante) 1 pt.

Skill Groups (16 points):
Detective +1 (Well-Trained) [Less Capable: Fieldwork only 2 BP]
Diplomatic +2 (Expert)
Everyman +1 (Well-Trained)
Philosophic +2 (Expert)

Combat Skill Groups:
None

Points Spent: 125 - 5
Points Remaining: 8
 
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I'm trying to come up with a good idea for a character, and I'm having a bit of difficulty.

I'm thinking maybe a Priest-type guy who's lost his marbles. He believes that God speaks to him - and maybe he does - and he believes that God wants him to 'slay evildoers.' Now, character is more concerned with the Voice of God than the commandment 'thou shall not kill', and more than once the voices in his head have cost the life of an innocent.

>.>
 


ooh, ooh, is it dead yet?

By which I mean: me, meee.

Concept: An ex-soldier wakes up one morning with stigmata on his hands and feet. They cause him extreme pain. Perhaps in madness, a voice in his head tells him that they are punishment from above for atrocities of war he committed (sorry to steal that bit from you, robot. I'll change it if it matters.) One day, driven crazy by the pain and itching, he accidentally kills a man. Strangely enough, the pain subsided and the wounds began to close. It grew again, though, so he killed others. Some worked. Some didn't. He found that only those who have 'sinned' earned him reprieve from the pain. So the vigilante thing.

He is not a religious man, though, and this punishment fills him with rage. He spends day and night contemplating vengeance towards whatever or whomever did this to him.
 

*Ponders* Errr, I'm going for Batman not Punisher. Sorry if I didn't communicate that clearly enough. Now if you all prefer Punisher I can work with that, but its not what I had in mind to start with.
 

Well I do love the quote... I might even have the rules in question, I have one of the Tri-Stat Silver Age Sentinels books, but I don't have to many vigilante concepts that work well with teammates...

So is that a requirement or not?
 

Not necesarrily going to be a close team thing. So not a problem. Heh more like the occassional team up is probably what I'm going to aim for. Though player actions are free to change that if they want. I'm flexible.

eg - I don't care if its 4 people who work mainly alone. Or 2 who work alone and 2 who usually team up. Or 3 who team up and 1 who usually works alone. Or 2 groups of 2. Or a group of 4 who work together. Its all good by me. You are likely to find the occasional thing that you're unlikely to take out without at least some teamwork though.
 
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Kalanyr said:
Not necesarrily going to be a close team thing. So not a problem. Heh more like the occassional team up is probably what I'm going to aim for. Though player actions are free to change that if they want. I'm flexible.

Cool, I'll dig the rulebook out and give it a once over to see if my ideas are even useable in this system. :)
 

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