You Can Play Pacific Rim, King Kong, Highlander, The Crow, Total Recall, Escape from NY, Universal Soldier, Rambo

Earlier this year, Evil Genius Games announced its 'reboot' of d20 Modern, a 5E-powered modern ruleset called Everyday Heroes. They’ve now revealed that the game comes with a whole 'season' ($130) of adventures, each licensed from a movie franchise. The adventures will be available through Kickstarter on May 17th. The adventure settings include Pacific Rim, Kong: Skull Island, Highlander...

Earlier this year, Evil Genius Games announced its 'reboot' of d20 Modern, a 5E-powered modern ruleset called Everyday Heroes. They’ve now revealed that the game comes with a whole 'season' ($130) of adventures, each licensed from a movie franchise. The adventures will be available through Kickstarter on May 17th.

The adventure settings include Pacific Rim, Kong: Skull Island, Highlander, Escape From New York, The Crow, Total Recall, Rambo, and Universal Soldier.

Designer Jeff Grubb posted on Facebook—“It’s been 20 years since the original d20 Modern has come out and game design has evolved.“It’s not so much duplication as it is inspiration; basically taking the same things that we faced [while making] d20 Modern and saying, ‘OK, how do we handle it with this modern situation? How do we handle today’s world? How do we handle it with today’s mechanics?’ It’s a great opportunity to do for traditional D&D role-playing what d20 Modern did for the D&D of its age.”


With another company, Renegade Game Studios, producing Hasbro properties like Transformers, GI Joe, and more, 80s action properties are making quite the TTRPG comeback!

Our first tabletop role-playing game is Everyday Heroes™ - a roleplaying universe set in the modern era. Inspired by D20 Modern, Everyday Heroes™ provides a complete rulebook on running campaigns in the current day or the near future. The book covers everything you will need to run a modern-day campaign. This includes modern new character classes that fit within the modern-day theme. It also includes professions (e.g., Fireman, CIA operative, Chef) and backgrounds (e.g., rich kid, military brat, gang member) to help flesh out your character. firearms and equipment, modern adversaries, and revised rules on car and foot chases.


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Evil Genius has licensed a whole bunch of action movie properties, each forming an adventure for use with Everyday Heroes.


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Each adventure has a new class included:
  • Pacific Rim -- Twins
  • Kong: Skull Island -- Monster Hunter
  • Highlander -- Immortals
  • The Crow -- The Possessed
  • Escape from NY -- Street Warrior
  • Total Recall -- Mutants
  • Universal Soldier -- Cyborg
  • Rambo -- Guerilla

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I mean aside from Amazing Adventures 5e, The Spy Game 5e, Ultra Modern 5e Redux.....
How are those for OOC task resolution and such. Original d20 Modern was D&D3-esque, which (although more rigorous than previous D&Ds) was still kinda primordial in the skills and OOC department. Have more modern takes expanded on modern design trends?
Surprised. Really I didn't think it was impossible, but it has been sooner I could imagine. Of course the licenced titles is a good strategy. Cinematic franchises that are too old to make money in the cinemas, and the RPG publisher can use them as hook for players and collectors. It is good for both sides.

I wonder if Hasbro/WotC thought about this marketing strategy.
They are supposedly getting us some GIJoe and Transformer games in the upcoming year. They certainly know about the option. If this succeeds, perhaps they will dip their toes in further.
 

Yora

Legend
Single adventures for a modern RPG actually makes sense.

I first assumed this was all about new licensed games. Which would have been nuts. But as adventures I can see how this could work.
 


Ghost2020

Adventurer
How are those for OOC task resolution and such. Original d20 Modern was D&D3-esque, which (although more rigorous than previous D&Ds) was still kinda primordial in the skills and OOC department. Have more modern takes expanded on modern design trends?

They are supposedly getting us some GIJoe and Transformer games in the upcoming year. They certainly know about the option. If this succeeds, perhaps they will dip their toes in further.
It's still 5e in regards to skills. I imagine this won't stray too far from that either.
I mean Amazing Adventures is ridiculously complete. Uses class based AC, so not 'armor' based. modern backgrounds, has Gageteering rules, skills and feats, powers, psionics, magic, sanity, cinematic and advanced firearms combat, black powder, some futuristic weapons, bestiary, spells, some great classes too (arcanist, gadgeteer, hallowed, hooligan, mentalist, occultist, pugilist, raider and socialite -and multiple subclasses for each)
 


It's still 5e in regards to skills. I imagine this won't stray too far from that either.
I mean Amazing Adventures is ridiculously complete. Uses class based AC, so not 'armor' based. modern backgrounds, has Gageteering rules, skills and feats, powers, psionics, magic, sanity, cinematic and advanced firearms combat, black powder, some futuristic weapons, bestiary, spells, some great classes too (arcanist, gadgeteer, hallowed, hooligan, mentalist, occultist, pugilist, raider and socialite -and multiple subclasses for each)
Right, but I'm talking OOC resolution -- how does it handle social situations, chase rules, vehicle rules (not just their combat stats), recon, networking, observation, etc.

The above you listed are all the stuff that players flip to when they open up a book and look for build options. They can't be awful and the game still be worth playing, but it is the fidgety little details about how to go about doing things that make a game. IMO, original D20 modern failed to account (well enough) for the fact that modern games are moved out of the 3e D&D assumptions of 'dungeon-encounter-combat (with the occasional d20+skill vs. DC check for anything else),' and the game fell flat for me because of it. I'm trying to gauge how I think these new ones are/will be.
 


Ghost2020

Adventurer
Right, but I'm talking OOC resolution -- how does it handle social situations, chase rules, vehicle rules (not just their combat stats), recon, networking, observation, etc.

The above you listed are all the stuff that players flip to when they open up a book and look for build options. They can't be awful and the game still be worth playing, but it is the fidgety little details about how to go about doing things that make a game. IMO, original D20 modern failed to account (well enough) for the fact that modern games are moved out of the 3e D&D assumptions of 'dungeon-encounter-combat (with the occasional d20+skill vs. DC check for anything else),' and the game fell flat for me because of it. I'm trying to gauge how I think these new ones are/will be.
If they're sticking close to the 5e design mechanics, it'll be a lot like that. Hopefully they can expand on the default assumptions and freshen it up a bit.
 

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