I'd tell you to prove that Paizo's mechanics were good, but that would be trollish.As you mentioned Prone Shooting, which is a feat, I guess you mean all the feats from Paizo who dont came from 3e are mediocre. I disagree. Do you have something to back up your ivory tower bold statement, other than your personal opinion, which is not worth any more than mine?
Let me make a list of things that are bad:
• Monk class. Terrible mess of sorta-kinda full BAB and far too many attack rolls.
• Fighters are still bad, as are shadowdancers.
• The assassin class losing spells is a huge nerf.
• Rangers, cavaliers, and inquisitors have too many mechanics.
• Full casters are still too powerful overall.
• Arcane Strike is a terrible feat. +5 damage at level 20? Lol.
• Combat Expertise is a useless feat tax that punishes fighters who want to do something besides HIT REALLY HARD.
• The entire line of Achievement feats are really awful and require finicky book keeping.
• The Disruptive feat increases the DC to cast defensively by +4. PLUS FOUR. Meanwhile, wizards who don't suck don't care.
• Wind Stance/Lightning Stance require you to give up your full attack in order to gain a 50% miss chance (terribad).
• Fleet is +5 feet to your speed for a feat.
• Nimble Moves lets your ignore all of five feet of difficult terrain. You can dump two feats into Acrobatic Steps to ignore up to 20 feet. What a deal.
• Strike Back is the worst thing in the world because you have to ready an action to use it. Again, if you're wasting your full attack, you're losing in 3e.
• Vital Strike line is almost good but requires three feats to make it good.
• (Greater) Penetrating Strike ignores up to 5/10 points of damage reduction. loooooool
• Most of the Improved [Combat Maneuver] feats are fairly underwhelming.
That's material I'm familiar with. I would love to go through Ultimate Combat with a finetooth combat but I'm not going to waste my time with that level of terrible.
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