Creeping Death said:
I remember this as well and was looking forward to it. I remember that race was going to make a difference for all classes so that an orc wizard was different than a human wizard which would be different than a dwarven wizard, etc. etc.
That's too bad it's not in there. It's just another reason for me to not buy the books. I'm going to have to think about how to do this for 3.xe. Maybe I'll continue to use racial substitution levels or something like that.
That's one of the things I was eager to see in 4E as well. It was one of the things keeping me interested.
As far as I can see, it's no longer there. Each race has a few race-specific feats. But they're really not that great. Like the Eladrin are supposed to be the mystical, terrible faerie lords, right? Their racial feats give them +2 to hit with longswords, and the other gives I think an AC bonus in the round they do their dimension step. It's very flavourless, and not very creative (to me). And really, does it make them *that* different than, say, a dwarf? Some races, I think, get more....like Dragonborn.
I was very disappointed. I kept looking through the book trying to find where all the racial abilities and things that make race matter all the way to 20 were hiding, and just couldn't find them. Maybe my friend's book has a misprint? But given others are mentioning similar findings, it doesn't sound like it. I'm not sure if it was something that was cut following playtesting, for space considerations (to be re-introduced with racial splatbooks), or if they just committed the sin over over-promising and under-delivering. I don't know.
Maybe it will all come out in splat books. Maybe the game is really just incomplete, and in another 2 or 3 years, once it's been developed through additional material, it'll seem more interesting to get into. I just feel that it's not nearly there yet.
Banshee