SweeneyTodd
First Post
I think that regardless of whether or not you like the intent of the design team on 4e, it's really helpful to know those intentions. If nothing else, it lets you know what you'd want to change if you want to play the game with different priorities than the designers intended.
It's a game system that models the outcomes of adventure fiction-style exploits in a fictional world -- it doesn't attempt to model that fictional world directly. Whether or not you like that they do that or not, it's certainly better to know it than not, right?
I'll be really curious to see what they do with the Forgotten Realms supplements, since when you're talking about a preestablished fictional world they may have to do a lot more in terms of "This is how X actually looks in the world" as well as having game mechanics for it.
It's a game system that models the outcomes of adventure fiction-style exploits in a fictional world -- it doesn't attempt to model that fictional world directly. Whether or not you like that they do that or not, it's certainly better to know it than not, right?

I'll be really curious to see what they do with the Forgotten Realms supplements, since when you're talking about a preestablished fictional world they may have to do a lot more in terms of "This is how X actually looks in the world" as well as having game mechanics for it.