resistor
First Post
I've read through a friend's copy of the books, and played in a 4 hour demo today. Here are my thoughts based on those:
- Non-caster at-will powers are silly. When the fighter have five different abilities that all boil down to "I smack him with my sword," the choice between them becomes purely mechanical, not thematic or flavorful. I thought it worked OK for casters where there was signficant variation between the powers, but not for melee oriented classes.
- The entire tiering of at-will, per-encounter, and daily powers reminded me a lot of my MMO-playing days, with skill cooldown etc. In fact, the whole power system reminded me of playing an MMO.
- Aggro as a major concept was and is my least favorite thing in MMOs. Nothing's more boring than playing the character whose only purpose is to get hit.
- I agree with most of the earlier comments about it making world-building harder.
- I HATE the new alignment system. Either keep it as it was, or get rid of it completely (and i'll just add my preferred version, the previous one, back in).
- I really liked the 3e warlock, but the new one is awful. Curses!?
- Warlord. I hated the concept in MMOs too.
- Lack of monster fluff in the MM the worst thing since sliced kobold droppings
- The layout of powers in the PHB reminds me a lot of the manual for the copy of Civilization (2?) that I had a while ago that listed all the techs in the game. Not inherently a bad thing, but the color-coded boxes give me a real computer-game-manual vibe.
- The art is amazingly ugly and poorly used. I strongly dislike the emphasis on broad action shots, and despise the one-and-a-half-page spread format. I prefer more smaller pictures that illustrate individual items, concepts, races, etc. to large ones where I can't tell what's being depicted. Also, I think the general style of the pictures themselves is crappy.
OK, so the last two are superficial, but what can I say? The visual appeal of a product has a non-negligible effect on my liking/disliking of it.
- Non-caster at-will powers are silly. When the fighter have five different abilities that all boil down to "I smack him with my sword," the choice between them becomes purely mechanical, not thematic or flavorful. I thought it worked OK for casters where there was signficant variation between the powers, but not for melee oriented classes.
- The entire tiering of at-will, per-encounter, and daily powers reminded me a lot of my MMO-playing days, with skill cooldown etc. In fact, the whole power system reminded me of playing an MMO.
- Aggro as a major concept was and is my least favorite thing in MMOs. Nothing's more boring than playing the character whose only purpose is to get hit.
- I agree with most of the earlier comments about it making world-building harder.
- I HATE the new alignment system. Either keep it as it was, or get rid of it completely (and i'll just add my preferred version, the previous one, back in).
- I really liked the 3e warlock, but the new one is awful. Curses!?
- Warlord. I hated the concept in MMOs too.
- Lack of monster fluff in the MM the worst thing since sliced kobold droppings
- The layout of powers in the PHB reminds me a lot of the manual for the copy of Civilization (2?) that I had a while ago that listed all the techs in the game. Not inherently a bad thing, but the color-coded boxes give me a real computer-game-manual vibe.
- The art is amazingly ugly and poorly used. I strongly dislike the emphasis on broad action shots, and despise the one-and-a-half-page spread format. I prefer more smaller pictures that illustrate individual items, concepts, races, etc. to large ones where I can't tell what's being depicted. Also, I think the general style of the pictures themselves is crappy.
OK, so the last two are superficial, but what can I say? The visual appeal of a product has a non-negligible effect on my liking/disliking of it.