Pinotage said:
You can't model worlds like Lord of the Rings with a game system that relies on superheroes. I guess I don't like the idea that 4e can't be low magic.
Pinotage
You can. But don't use the D&D arcane or divine classes. That's also true for 3E. Gandalf never fires a magic missile or a fireball. Nor does he Summon Monsters, cast Dispel Magic, Invisibility or Enlarge Person. He might also not be a "mage" in the first place, considering his heritage, but he still looks and feels like a mage. But whatever he is, D&D seems to fail at modelling him with the traditional rules. 4E and Unearthed Arcana (3e) at least have rituals/incantations that might allow you to replicate the feel.
The martial classes work fine for LotR, at least Aragon, Legolas, Gimli and others. They don't work so well for the Hobbits - but did any of the Hobbits give you the feeling they had any of the following abilities:
- Sneak Attack
- Heavy Armor Proficiency
- Any of the fighter bonus feats like Weapon Focus, Power Attack, Dodge?
Maybe I should be sad that 4E didn't "improve" on that.
But honestly, I don't feel so. Running a kind of "0"-level character is fun maybe once. But I wouldn't do it more often. And it's not neccessarily a nice play experience either. If you'd model LotR, you either have a vast power discrepancy between different PCs, or you had the PCs accomponied by DMPCs that take all the spot-light and rescue the Hobbit PCs. The reverse might work a lot better (and does in 4E) - the Hobbits are NPCs (possibly minions?) they have to protect, starting as kind of follower and slowly turning into cohorts. And maybe at some point, you'd "spin off" the groups and have the PCs run the former NPCs as fully fledged (lower level) PCs.