noretoc
First Post
pemerton said:It's also perhaps true that low-level PCs get more powerful because those same changes make them less likely to die on a single unlucky dice roll. Why is this a bad thing?
Because for some people playing a character that is afraid to take that one hit, so they look for ways to avoid it IS fun.
So, what does this have to do with 4E? The Fighters purpose seems to hit people that try to ignore him so hard that they reconsider.
I don't know who said this, but it is silly. Let me put myself in the place of my character (The whole object of a RPG in my opinion). I get into a fight. A big dude is involved. I try to get away from him, and he "hits me so hard I reconcider" and go after him. Not so much. If he hits me that hard, I fracking run the hell away from him, and find somone easier to kill. Aggro is not rational, even in the context of a fantasy RPG. Could it work on some people, yea, thoes who have berserker traits, but should it work on the average mo. Heck no. Maybe 4ed bad guys never flee. (that would explain minions, heck if I got into a battle and me and my five friends knew one hit would kill us, would we stick around to confuse the opponent and make time for our leader?? hell no, all you'd see is my minion arse running the hell outta there. )
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