noretoc said:I don't know who said this, but it is silly. Let me put myself in the place of my character (The whole object of a RPG in my opinion). I get into a fight. A big dude is involved. I try to get away from him, and he "hits me so hard I reconcider" and go after him. Not so much. If he hits me that hard, I fracking run the hell away from him, and find somone easier to kill. Aggro is not rational, even in the context of a fantasy RPG. Could it work on some people, yea, thoes who have berserker traits, but should it work on the average mo. Heck no. Maybe 4ed bad guys never flee. (that would explain minions, heck if I got into a battle and me and my five friends knew one hit would kill us, would we stick around to confuse the opponent and make time for our leader?? hell no, all you'd see is my minion arse running the hell outta there. )
Good analogy.....I guess the Knight in 3.5 was the test case for the aggro mechanic. I didn't like the class much then either.
So, you've got this big, powerful looking knight in heavy armour, with a big sword. He salutes you, to challenge you to combat. You're a sneaky, dastardly assassin. Are you going to go attack him? No....because you're a sneaky, dastardly assassin....you're smart enough to know that going up against that knight is not going to end in your favour. So you go around him, and stab your blade into the guy standing behind him dressed in robes, waving a holy symbol around.
4E seems to look at it differently.
Banshee